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/**
 * tooltipster http://iamceege.github.io/tooltipster/
 * A rockin' custom tooltip jQuery plugin
 * Developed by Caleb Jacob and Louis Ameline
 * MIT license
 */
(function (root, factory) {
	if (typeof define === 'function' && define.amd) {
		// AMD. Register as an anonymous module unless amdModuleId is set
		define(["jquery"], function (a0) {
			return (factory(a0));
		});
	} else if (typeof exports === 'object') {
		// Node. Does not work with strict CommonJS, but
		// only CommonJS-like environments that support module.exports,
		// like Node.
		module.exports = factory(require("jquery"));
	} else {
		factory(jQuery);
	}
}(this, function ($) {

	// This file will be UMDified by a build task.

	var defaults = {
		animation: 'fade',
		animationDuration: 350,
		content: null,
		ppclass: '',
		contentAsHTML: false,
		contentCloning: false,
		debug: true,
		delay: 300,
		delayTouch: [300, 500],
		functionInit: null,
		functionBefore: null,
		functionReady: null,
		functionAfter: null,
		functionFormat: null,
		IEmin: 6,
		interactive: false,
		multiple: false,
		// will default to document.body, or must be an element positioned at (0, 0)
		// in the document, typically like the very top views of an app.
		parent: null,
		plugins: ['sideTip'],
		repositionOnScroll: false,
		restoration: 'none',
		selfDestruction: true,
		theme: [],
		timer: 0,
		trackerInterval: 500,
		trackOrigin: false,
		trackTooltip: false,
		trigger: 'hover',
		triggerClose: {
			click: false,
			mouseleave: false,
			originClick: false,
			scroll: false,
			tap: false,
			touchleave: false
		},
		triggerOpen: {
			click: false,
			mouseenter: false,
			tap: false,
			touchstart: false
		},
		updateAnimation: 'rotate',
		zIndex: 9999999
	},
		// we'll avoid using the 'window' global as a good practice but npm's
		// jquery@<2.1.0 package actually requires a 'window' global, so not sure
		// it's useful at all
		win = (typeof window != 'undefined') ? window : null,
		// env will be proxied by the core for plugins to have access its properties
		env = {
			// detect if this device can trigger touch events. Better have a false
			// positive (unused listeners, that's ok) than a false negative.
			// https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touchevents.js
			// http://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript
			hasTouchCapability: !!(
				win
				&& ('ontouchstart' in win
					|| (win.DocumentTouch && win.document instanceof win.DocumentTouch)
					|| win.navigator.maxTouchPoints
				)
			),
			hasTransitions: transitionSupport(),
			IE: false,
			// don't set manually, it will be updated by a build task after the manifest
			semVer: '4.2.6',
			window: win
		},
		core = function () {

			// core variables

			// the core emitters
			this.__$emitterPrivate = $({});
			this.__$emitterPublic = $({});
			this.__instancesLatestArr = [];
			// collects plugin constructors
			this.__plugins = {};
			// proxy env variables for plugins who might use them
			this._env = env;
		};

	// core methods
	core.prototype = {

		/**
		 * A function to proxy the public methods of an object onto another
		 *
		 * @param {object} constructor The constructor to bridge
		 * @param {object} obj The object that will get new methods (an instance or the core)
		 * @param {string} pluginName A plugin name for the console log message
		 * @return {core}
		 * @private
		 */
		__bridge: function (constructor, obj, pluginName) {

			// if it's not already bridged
			if (!obj[pluginName]) {

				var fn = function () { };
				fn.prototype = constructor;

				var pluginInstance = new fn();

				// the _init method has to exist in instance constructors but might be missing
				// in core constructors
				if (pluginInstance.__init) {
					pluginInstance.__init(obj);
				}

				$.each(constructor, function (methodName, fn) {

					// don't proxy "private" methods, only "protected" and public ones
					if (methodName.indexOf('__') != 0) {

						// if the method does not exist yet
						if (!obj[methodName]) {

							obj[methodName] = function () {
								return pluginInstance[methodName].apply(pluginInstance, Array.prototype.slice.apply(arguments));
							};

							// remember to which plugin this method corresponds (several plugins may
							// have methods of the same name, we need to be sure)
							obj[methodName].bridged = pluginInstance;
						}
						else if (defaults.debug) {

							console.log('The ' + methodName + ' method of the ' + pluginName
								+ ' plugin conflicts with another plugin or native methods');
						}
					}
				});

				obj[pluginName] = pluginInstance;
			}

			return this;
		},

		/**
		 * For mockup in Node env if need be, for testing purposes
		 *
		 * @return {core}
		 * @private
		 */
		__setWindow: function (window) {
			env.window = window;
			return this;
		},

		/**
		 * Returns a ruler, a tool to help measure the size of a tooltip under
		 * various settings. Meant for plugins
		 * 
		 * @see Ruler
		 * @return {object} A Ruler instance
		 * @protected
		 */
		_getRuler: function ($tooltip) {
			return new Ruler($tooltip);
		},

		/**
		 * For internal use by plugins, if needed
		 *
		 * @return {core}
		 * @protected
		 */
		_off: function () {
			this.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * For internal use by plugins, if needed
		 *
		 * @return {core}
		 * @protected
		 */
		_on: function () {
			this.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * For internal use by plugins, if needed
		 *
		 * @return {core}
		 * @protected
		 */
		_one: function () {
			this.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * Returns (getter) or adds (setter) a plugin
		 *
		 * @param {string|object} plugin Provide a string (in the full form
		 * "namespace.name") to use as as getter, an object to use as a setter
		 * @return {object|core}
		 * @protected
		 */
		_plugin: function (plugin) {

			var self = this;

			// getter
			if (typeof plugin == 'string') {

				var pluginName = plugin,
					p = null;

				// if the namespace is provided, it's easy to search
				if (pluginName.indexOf('.') > 0) {
					p = self.__plugins[pluginName];
				}
				// otherwise, return the first name that matches
				else {
					$.each(self.__plugins, function (i, plugin) {

						if (plugin.name.substring(plugin.name.length - pluginName.length - 1) == '.' + pluginName) {
							p = plugin;
							return false;
						}
					});
				}

				return p;
			}
			// setter
			else {

				// force namespaces
				if (plugin.name.indexOf('.') < 0) {
					throw new Error('Plugins must be namespaced');
				}

				self.__plugins[plugin.name] = plugin;

				// if the plugin has core features
				if (plugin.core) {

					// bridge non-private methods onto the core to allow new core methods
					self.__bridge(plugin.core, self, plugin.name);
				}

				return this;
			}
		},

		/**
		 * Trigger events on the core emitters
		 * 
		 * @returns {core}
		 * @protected
		 */
		_trigger: function () {

			var args = Array.prototype.slice.apply(arguments);

			if (typeof args[0] == 'string') {
				args[0] = { type: args[0] };
			}

			// note: the order of emitters matters
			this.__$emitterPrivate.trigger.apply(this.__$emitterPrivate, args);
			this.__$emitterPublic.trigger.apply(this.__$emitterPublic, args);

			return this;
		},

		/**
		 * Returns instances of all tooltips in the page or an a given element
		 *
		 * @param {string|HTML object collection} selector optional Use this
		 * parameter to restrict the set of objects that will be inspected
		 * for the retrieval of instances. By default, all instances in the
		 * page are returned.
		 * @return {array} An array of instance objects
		 * @public
		 */
		instances: function (selector) {

			var instances = [],
				sel = selector || '.tooltipstered';

			$(sel).each(function () {

				var $this = $(this),
					ns = $this.data('tooltipster-ns');

				if (ns) {

					$.each(ns, function (i, namespace) {
						instances.push($this.data(namespace));
					});
				}
			});

			return instances;
		},

		/**
		 * Returns the Tooltipster objects generated by the last initializing call
		 *
		 * @return {array} An array of instance objects
		 * @public
		 */
		instancesLatest: function () {
			return this.__instancesLatestArr;
		},

		/**
		 * For public use only, not to be used by plugins (use ::_off() instead)
		 *
		 * @return {core}
		 * @public
		 */
		off: function () {
			this.__$emitterPublic.off.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * For public use only, not to be used by plugins (use ::_on() instead)
		 *
		 * @return {core}
		 * @public
		 */
		on: function () {
			this.__$emitterPublic.on.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * For public use only, not to be used by plugins (use ::_one() instead)
		 * 
		 * @return {core}
		 * @public
		 */
		one: function () {
			this.__$emitterPublic.one.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * Returns all HTML elements which have one or more tooltips
		 *
		 * @param {string} selector optional Use this to restrict the results
		 * to the descendants of an element
		 * @return {array} An array of HTML elements
		 * @public
		 */
		origins: function (selector) {

			var sel = selector ?
				selector + ' ' :
				'';

			return $(sel + '.tooltipstered').toArray();
		},

		/**
		 * Change default options for all future instances
		 *
		 * @param {object} d The options that should be made defaults
		 * @return {core}
		 * @public
		 */
		setDefaults: function (d) {
			$.extend(defaults, d);
			return this;
		},

		/**
		 * For users to trigger their handlers on the public emitter
		 * 
		 * @returns {core}
		 * @public
		 */
		triggerHandler: function () {
			this.__$emitterPublic.triggerHandler.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			return this;
		}
	};

	// $.tooltipster will be used to call core methods
	$.tooltipster = new core();

	// the Tooltipster instance class (mind the capital T)
	$.Tooltipster = function (element, options) {

		// list of instance variables

		// stack of custom callbacks provided as parameters to API methods
		this.__callbacks = {
			close: [],
			open: []
		};
		// the schedule time of DOM removal
		this.__closingTime;
		// this will be the user content shown in the tooltip. A capital "C" is used
		// because there is also a method called content()
		this.__Content;
		// for the size tracker
		this.__contentBcr;
		// to disable the tooltip after destruction
		this.__destroyed = false;
		// we can't emit directly on the instance because if a method with the same
		// name as the event exists, it will be called by jQuery. Se we use a plain
		// object as emitter. This emitter is for internal use by plugins,
		// if needed.
		this.__$emitterPrivate = $({});
		// this emitter is for the user to listen to events without risking to mess
		// with our internal listeners
		this.__$emitterPublic = $({});
		this.__enabled = true;
		// the reference to the gc interval
		this.__garbageCollector;
		// various position and size data recomputed before each repositioning
		this.__Geometry;
		// the tooltip position, saved after each repositioning by a plugin
		this.__lastPosition;
		// a unique namespace per instance
		this.__namespace = 'tooltipster-' + Math.round(Math.random() * 1000000);
		this.__options;
		// will be used to support origins in scrollable areas
		this.__$originParents;
		this.__pointerIsOverOrigin = false;
		// to remove themes if needed
		this.__previousThemes = [];
		// the state can be either: appearing, stable, disappearing, closed
		this.__state = 'closed';
		// timeout references
		this.__timeouts = {
			close: [],
			open: null
		};
		// store touch events to be able to detect emulated mouse events
		this.__touchEvents = [];
		// the reference to the tracker interval
		this.__tracker = null;
		// the element to which this tooltip is associated
		this._$origin;
		// this will be the tooltip element (jQuery wrapped HTML element).
		// It's the job of a plugin to create it and append it to the DOM
		this._$tooltip;

		// launch
		this.__init(element, options);
	};

	$.Tooltipster.prototype = {

		/**
		 * @param origin
		 * @param options
		 * @private
		 */
		__init: function (origin, options) {

			var self = this;

			self._$origin = $(origin);
			self.__options = $.extend(true, {}, defaults, options);

			// some options may need to be reformatted
			self.__optionsFormat();

			// don't run on old IE if asked no to
			if (!env.IE
				|| env.IE >= self.__options.IEmin
			) {

				// note: the content is null (empty) by default and can stay that
				// way if the plugin remains initialized but not fed any content. The
				// tooltip will just not appear.

				// let's save the initial value of the title attribute for later
				// restoration if need be.
				var initialTitle = null;

				// it will already have been saved in case of multiple tooltips
				if (self._$origin.data('tooltipster-initialTitle') === undefined) {

					initialTitle = self._$origin.attr('title');

					// we do not want initialTitle to be "undefined" because
					// of how jQuery's .data() method works
					if (initialTitle === undefined) initialTitle = null;

					self._$origin.data('tooltipster-initialTitle', initialTitle);
				}

				// If content is provided in the options, it has precedence over the
				// title attribute.
				// Note: an empty string is considered content, only 'null' represents
				// the absence of content.
				// Also, an existing title="" attribute will result in an empty string
				// content
				if (self.__options.content !== null) {
					self.__contentSet(self.__options.content);
				}
				else {

					var selector = self._$origin.attr('data-tooltip-content'),
						$el;

					if (selector) {
						$el = $(selector);
					}

					if ($el && $el[0]) {
						self.__contentSet($el.first());
					}
					else {
						self.__contentSet(initialTitle);
					}
				}

				self._$origin
					// strip the title off of the element to prevent the default tooltips
					// from popping up
					.removeAttr('title')
					// to be able to find all instances on the page later (upon window
					// events in particular)
					.addClass('tooltipstered');

				// set listeners on the origin
				self.__prepareOrigin();

				// set the garbage collector
				self.__prepareGC();

				// init plugins
				$.each(self.__options.plugins, function (i, pluginName) {
					self._plug(pluginName);
				});

				// to detect swiping
				if (env.hasTouchCapability) {
					$(env.window.document.body).on('touchmove.' + self.__namespace + '-triggerOpen', function (event) {
						self._touchRecordEvent(event);
					});
				}

				self
					// prepare the tooltip when it gets created. This event must
					// be fired by a plugin
					._on('created', function () {
						self.__prepareTooltip();
					})
					// save position information when it's sent by a plugin
					._on('repositioned', function (e) {
						self.__lastPosition = e.position;
					});
			}
			else {
				self.__options.disabled = true;
			}
		},

		/**
		 * Insert the content into the appropriate HTML element of the tooltip
		 * 
		 * @returns {self}
		 * @private
		 */
		__contentInsert: function () {

			var self = this,
				$el = self._$tooltip.find('.tooltipster-content'),
				formattedContent = self.__Content,
				format = function (content) {
					formattedContent = content;
				};

			self._trigger({
				type: 'format',
				content: self.__Content,
				format: format
			});

			if (self.__options.functionFormat) {

				formattedContent = self.__options.functionFormat.call(
					self,
					self,
					{ origin: self._$origin[0] },
					self.__Content
				);
			}

			if (typeof formattedContent === 'string' && !self.__options.contentAsHTML) {
				$el.text(formattedContent);
			}
			else {
				$el
					.empty()
					.append(formattedContent);
			}

			return self;
		},

		/**
		 * Save the content, cloning it beforehand if need be
		 * 
		 * @param content
		 * @returns {self}
		 * @private
		 */
		__contentSet: function (content) {

			// clone if asked. Cloning the object makes sure that each instance has its
			// own version of the content (in case a same object were provided for several
			// instances)
			// reminder: typeof null === object
			if (content instanceof $ && this.__options.contentCloning) {
				content = content.clone(true);
			}

			this.__Content = content;

			this._trigger({
				type: 'updated',
				content: content
			});

			return this;
		},

		/**
		 * Error message about a method call made after destruction
		 * 
		 * @private
		 */
		__destroyError: function () {
			throw new Error('This tooltip has been destroyed and cannot execute your method call.');
		},

		/**
		 * Gather all information about dimensions and available space,
		 * called before every repositioning
		 * 
		 * @private
		 * @returns {object}
		 */
		__geometry: function () {

			var self = this,
				$target = self._$origin,
				originIsArea = self._$origin.is('area');

			// if this._$origin is a map area, the target we'll need
			// the dimensions of is actually the image using the map,
			// not the area itself
			if (originIsArea) {

				var mapName = self._$origin.parent().attr('name');

				$target = $('img[usemap="#' + mapName + '"]');
			}

			var bcr = $target[0].getBoundingClientRect(),
				$document = $(env.window.document),
				$window = $(env.window),
				$parent = $target,
				// some useful properties of important elements
				geo = {
					// available space for the tooltip, see down below
					available: {
						document: null,
						window: null
					},
					document: {
						size: {
							height: $document.height(),
							width: $document.width()
						}
					},
					window: {
						scroll: {
							// the second ones are for IE compatibility
							left: env.window.scrollX || env.window.document.documentElement.scrollLeft,
							top: env.window.scrollY || env.window.document.documentElement.scrollTop
						},
						size: {
							height: $window.height(),
							width: $window.width()
						}
					},
					origin: {
						// the origin has a fixed lineage if itself or one of its
						// ancestors has a fixed position
						fixedLineage: false,
						// relative to the document
						offset: {},
						size: {
							height: bcr.bottom - bcr.top,
							width: bcr.right - bcr.left
						},
						usemapImage: originIsArea ? $target[0] : null,
						// relative to the window
						windowOffset: {
							bottom: bcr.bottom,
							left: bcr.left,
							right: bcr.right,
							top: bcr.top
						}
					}
				},
				geoFixed = false;

			// if the element is a map area, some properties may need
			// to be recalculated
			if (originIsArea) {

				var shape = self._$origin.attr('shape'),
					coords = self._$origin.attr('coords');

				if (coords) {

					coords = coords.split(',');

					$.map(coords, function (val, i) {
						coords[i] = parseInt(val);
					});
				}

				// if the image itself is the area, nothing more to do
				if (shape != 'default') {

					switch (shape) {

						case 'circle':

							var circleCenterLeft = coords[0],
								circleCenterTop = coords[1],
								circleRadius = coords[2],
								areaTopOffset = circleCenterTop - circleRadius,
								areaLeftOffset = circleCenterLeft - circleRadius;

							geo.origin.size.height = circleRadius * 2;
							geo.origin.size.width = geo.origin.size.height;

							geo.origin.windowOffset.left += areaLeftOffset;
							geo.origin.windowOffset.top += areaTopOffset;

							break;

						case 'rect':

							var areaLeft = coords[0],
								areaTop = coords[1],
								areaRight = coords[2],
								areaBottom = coords[3];

							geo.origin.size.height = areaBottom - areaTop;
							geo.origin.size.width = areaRight - areaLeft;

							geo.origin.windowOffset.left += areaLeft;
							geo.origin.windowOffset.top += areaTop;

							break;

						case 'poly':

							var areaSmallestX = 0,
								areaSmallestY = 0,
								areaGreatestX = 0,
								areaGreatestY = 0,
								arrayAlternate = 'even';

							for (var i = 0; i < coords.length; i++) {

								var areaNumber = coords[i];

								if (arrayAlternate == 'even') {

									if (areaNumber > areaGreatestX) {

										areaGreatestX = areaNumber;

										if (i === 0) {
											areaSmallestX = areaGreatestX;
										}
									}

									if (areaNumber < areaSmallestX) {
										areaSmallestX = areaNumber;
									}

									arrayAlternate = 'odd';
								}
								else {
									if (areaNumber > areaGreatestY) {

										areaGreatestY = areaNumber;

										if (i == 1) {
											areaSmallestY = areaGreatestY;
										}
									}

									if (areaNumber < areaSmallestY) {
										areaSmallestY = areaNumber;
									}

									arrayAlternate = 'even';
								}
							}

							geo.origin.size.height = areaGreatestY - areaSmallestY;
							geo.origin.size.width = areaGreatestX - areaSmallestX;

							geo.origin.windowOffset.left += areaSmallestX;
							geo.origin.windowOffset.top += areaSmallestY;

							break;
					}
				}
			}

			// user callback through an event
			var edit = function (r) {
				geo.origin.size.height = r.height,
					geo.origin.windowOffset.left = r.left,
					geo.origin.windowOffset.top = r.top,
					geo.origin.size.width = r.width
			};

			self._trigger({
				type: 'geometry',
				edit: edit,
				geometry: {
					height: geo.origin.size.height,
					left: geo.origin.windowOffset.left,
					top: geo.origin.windowOffset.top,
					width: geo.origin.size.width
				}
			});

			// calculate the remaining properties with what we got

			geo.origin.windowOffset.right = geo.origin.windowOffset.left + geo.origin.size.width;
			geo.origin.windowOffset.bottom = geo.origin.windowOffset.top + geo.origin.size.height;

			geo.origin.offset.left = geo.origin.windowOffset.left + geo.window.scroll.left;
			geo.origin.offset.top = geo.origin.windowOffset.top + geo.window.scroll.top;
			geo.origin.offset.bottom = geo.origin.offset.top + geo.origin.size.height;
			geo.origin.offset.right = geo.origin.offset.left + geo.origin.size.width;

			// the space that is available to display the tooltip relatively to the document
			geo.available.document = {
				bottom: {
					height: geo.document.size.height - geo.origin.offset.bottom,
					width: geo.document.size.width
				},
				left: {
					height: geo.document.size.height,
					width: geo.origin.offset.left
				},
				right: {
					height: geo.document.size.height,
					width: geo.document.size.width - geo.origin.offset.right
				},
				top: {
					height: geo.origin.offset.top,
					width: geo.document.size.width
				}
			};

			// the space that is available to display the tooltip relatively to the viewport
			// (the resulting values may be negative if the origin overflows the viewport)
			geo.available.window = {
				bottom: {
					// the inner max is here to make sure the available height is no bigger
					// than the viewport height (when the origin is off screen at the top).
					// The outer max just makes sure that the height is not negative (when
					// the origin overflows at the bottom).
					height: Math.max(geo.window.size.height - Math.max(geo.origin.windowOffset.bottom, 0), 0),
					width: geo.window.size.width
				},
				left: {
					height: geo.window.size.height,
					width: Math.max(geo.origin.windowOffset.left, 0)
				},
				right: {
					height: geo.window.size.height,
					width: Math.max(geo.window.size.width - Math.max(geo.origin.windowOffset.right, 0), 0)
				},
				top: {
					height: Math.max(geo.origin.windowOffset.top, 0),
					width: geo.window.size.width
				}
			};

			while ($parent[0].tagName.toLowerCase() != 'html') {

				if ($parent.css('position') == 'fixed') {
					geo.origin.fixedLineage = true;
					break;
				}

				$parent = $parent.parent();
			}

			return geo;
		},

		/**
		 * Some options may need to be formated before being used
		 * 
		 * @returns {self}
		 * @private
		 */
		__optionsFormat: function () {

			if (typeof this.__options.animationDuration == 'number') {
				this.__options.animationDuration = [this.__options.animationDuration, this.__options.animationDuration];
			}

			if (typeof this.__options.delay == 'number') {
				this.__options.delay = [this.__options.delay, this.__options.delay];
			}

			if (typeof this.__options.delayTouch == 'number') {
				this.__options.delayTouch = [this.__options.delayTouch, this.__options.delayTouch];
			}

			if (typeof this.__options.theme == 'string') {
				this.__options.theme = [this.__options.theme];
			}

			// determine the future parent
			if (this.__options.parent === null) {
				this.__options.parent = $(env.window.document.body);

			}
			else if (typeof this.__options.parent == 'string') {
				this.__options.parent = $(this.__options.parent);
			}

			if (this.__options.trigger == 'hover') {

				this.__options.triggerOpen = {
					mouseenter: true,
					touchstart: true
				};

				this.__options.triggerClose = {
					mouseleave: true,
					originClick: true,
					touchleave: true
				};
			}
			else if (this.__options.trigger == 'click') {

				this.__options.triggerOpen = {
					click: true,
					tap: true
				};

				this.__options.triggerClose = {
					click: true,
					tap: true
				};
			}

			// for the plugins
			this._trigger('options');

			return this;
		},

		/**
		 * Schedules or cancels the garbage collector task
		 *
		 * @returns {self}
		 * @private
		 */
		__prepareGC: function () {

			var self = this;

			// in case the selfDestruction option has been changed by a method call
			if (self.__options.selfDestruction) {

				// the GC task
				self.__garbageCollector = setInterval(function () {

					var now = new Date().getTime();

					// forget the old events
					self.__touchEvents = $.grep(self.__touchEvents, function (event, i) {
						// 1 minute
						return now - event.time > 60000;
					});

					// auto-destruct if the origin is gone
					if (!bodyContains(self._$origin)) {

						self.close(function () {
							self.destroy();
						});
					}
				}, 20000);
			}
			else {
				clearInterval(self.__garbageCollector);
			}

			return self;
		},

		/**
		 * Sets listeners on the origin if the open triggers require them.
		 * Unlike the listeners set at opening time, these ones
		 * remain even when the tooltip is closed. It has been made a
		 * separate method so it can be called when the triggers are
		 * changed in the options. Closing is handled in _open()
		 * because of the bindings that may be needed on the tooltip
		 * itself
		 *
		 * @returns {self}
		 * @private
		 */
		__prepareOrigin: function () {

			var self = this;

			// in case we're resetting the triggers
			self._$origin.off('.' + self.__namespace + '-triggerOpen');

			// if the device is touch capable, even if only mouse triggers
			// are asked, we need to listen to touch events to know if the mouse
			// events are actually emulated (so we can ignore them)
			if (env.hasTouchCapability) {

				self._$origin.on(
					'touchstart.' + self.__namespace + '-triggerOpen ' +
					'touchend.' + self.__namespace + '-triggerOpen ' +
					'touchcancel.' + self.__namespace + '-triggerOpen',
					function (event) {
						self._touchRecordEvent(event);
					}
				);
			}

			// mouse click and touch tap work the same way
			if (self.__options.triggerOpen.click
				|| (self.__options.triggerOpen.tap && env.hasTouchCapability)
			) {

				var eventNames = '';
				if (self.__options.triggerOpen.click) {
					eventNames += 'click.' + self.__namespace + '-triggerOpen ';
				}
				if (self.__options.triggerOpen.tap && env.hasTouchCapability) {
					eventNames += 'touchend.' + self.__namespace + '-triggerOpen';
				}

				self._$origin.on(eventNames, function (event) {
					if (self._touchIsMeaningfulEvent(event)) {
						self._open(event);
					}
				});
			}

			// mouseenter and touch start work the same way
			if (self.__options.triggerOpen.mouseenter
				|| (self.__options.triggerOpen.touchstart && env.hasTouchCapability)
			) {

				var eventNames = '';
				if (self.__options.triggerOpen.mouseenter) {
					eventNames += 'mouseenter.' + self.__namespace + '-triggerOpen ';
				}
				if (self.__options.triggerOpen.touchstart && env.hasTouchCapability) {
					eventNames += 'touchstart.' + self.__namespace + '-triggerOpen';
				}

				self._$origin.on(eventNames, function (event) {
					if (self._touchIsTouchEvent(event)
						|| !self._touchIsEmulatedEvent(event)
					) {
						self.__pointerIsOverOrigin = true;
						self._openShortly(event);
					}
				});
			}

			// info for the mouseleave/touchleave close triggers when they use a delay
			if (self.__options.triggerClose.mouseleave
				|| (self.__options.triggerClose.touchleave && env.hasTouchCapability)
			) {

				var eventNames = '';
				if (self.__options.triggerClose.mouseleave) {
					eventNames += 'mouseleave.' + self.__namespace + '-triggerOpen ';
				}
				if (self.__options.triggerClose.touchleave && env.hasTouchCapability) {
					eventNames += 'touchend.' + self.__namespace + '-triggerOpen touchcancel.' + self.__namespace + '-triggerOpen';
				}

				self._$origin.on(eventNames, function (event) {

					if (self._touchIsMeaningfulEvent(event)) {
						self.__pointerIsOverOrigin = false;
					}
				});
			}

			return self;
		},

		/**
		 * Do the things that need to be done only once after the tooltip
		 * HTML element it has been created. It has been made a separate
		 * method so it can be called when options are changed. Remember
		 * that the tooltip may actually exist in the DOM before it is
		 * opened, and present after it has been closed: it's the display
		 * plugin that takes care of handling it.
		 * 
		 * @returns {self}
		 * @private
		 */
		__prepareTooltip: function () {

			var self = this,
				p = self.__options.interactive ? 'auto' : '';

			// this will be useful to know quickly if the tooltip is in
			// the DOM or not 
			self._$tooltip
				.attr('id', self.__namespace)
				.css({
					// pointer events
					'pointer-events': p,
					zIndex: self.__options.zIndex
				});

			// themes
			// remove the old ones and add the new ones
			$.each(self.__previousThemes, function (i, theme) {
				self._$tooltip.removeClass(theme);
			});
			$.each(self.__options.theme, function (i, theme) {
				self._$tooltip.addClass(theme);
			});

			self.__previousThemes = $.merge([], self.__options.theme);

			return self;
		},

		/**
		 * Handles the scroll on any of the parents of the origin (when the
		 * tooltip is open)
		 *
		 * @param {object} event
		 * @returns {self}
		 * @private
		 */
		__scrollHandler: function (event) {

			var self = this;

			if (self.__options.triggerClose.scroll) {
				self._close(event);
			}
			else {

				// if the origin or tooltip have been removed: do nothing, the tracker will
				// take care of it later
				if (bodyContains(self._$origin) && bodyContains(self._$tooltip)) {

					var geo = null;

					// if the scroll happened on the window
					if (event.target === env.window.document) {

						// if the origin has a fixed lineage, window scroll will have no
						// effect on its position nor on the position of the tooltip
						if (!self.__Geometry.origin.fixedLineage) {

							// we don't need to do anything unless repositionOnScroll is true
							// because the tooltip will already have moved with the window
							// (and of course with the origin)
							if (self.__options.repositionOnScroll) {
								self.reposition(event);
							}
						}
					}
					// if the scroll happened on another parent of the tooltip, it means
					// that it's in a scrollable area and now needs to have its position
					// adjusted or recomputed, depending ont the repositionOnScroll
					// option. Also, if the origin is partly hidden due to a parent that
					// hides its overflow, we'll just hide (not close) the tooltip.
					else {

						geo = self.__geometry();

						var overflows = false;

						// a fixed position origin is not affected by the overflow hiding
						// of a parent
						if (self._$origin.css('position') != 'fixed') {

							self.__$originParents.each(function (i, el) {

								var $el = $(el),
									overflowX = $el.css('overflow-x'),
									overflowY = $el.css('overflow-y');

								if (overflowX != 'visible' || overflowY != 'visible') {

									var bcr = el.getBoundingClientRect();

									if (overflowX != 'visible') {

										if (geo.origin.windowOffset.left < bcr.left
											|| geo.origin.windowOffset.right > bcr.right
										) {
											overflows = true;
											return false;
										}
									}

									if (overflowY != 'visible') {

										if (geo.origin.windowOffset.top < bcr.top
											|| geo.origin.windowOffset.bottom > bcr.bottom
										) {
											overflows = true;
											return false;
										}
									}
								}

								// no need to go further if fixed, for the same reason as above
								if ($el.css('position') == 'fixed') {
									return false;
								}
							});
						}

						if (overflows) {
							self._$tooltip.css('visibility', 'hidden');
						}
						else {

							self._$tooltip.css('visibility', 'visible');

							// reposition
							if (self.__options.repositionOnScroll) {
								self.reposition(event);
							}
							// or just adjust offset
							else {

								// we have to use offset and not windowOffset because this way,
								// only the scroll distance of the scrollable areas are taken into
								// account (the scrolltop value of the main window must be
								// ignored since the tooltip already moves with it)
								var offsetLeft = geo.origin.offset.left - self.__Geometry.origin.offset.left,
									offsetTop = geo.origin.offset.top - self.__Geometry.origin.offset.top;

								// add the offset to the position initially computed by the display plugin
								self._$tooltip.css({
									left: self.__lastPosition.coord.left + offsetLeft,
									top: self.__lastPosition.coord.top + offsetTop
								});
							}
						}
					}

					self._trigger({
						type: 'scroll',
						event: event,
						geo: geo
					});
				}
			}

			return self;
		},

		/**
		 * Changes the state of the tooltip
		 *
		 * @param {string} state
		 * @returns {self}
		 * @private
		 */
		__stateSet: function (state) {

			this.__state = state;

			this._trigger({
				type: 'state',
				state: state
			});

			return this;
		},

		/**
		 * Clear appearance timeouts
		 *
		 * @returns {self}
		 * @private
		 */
		__timeoutsClear: function () {

			// there is only one possible open timeout: the delayed opening
			// when the mouseenter/touchstart open triggers are used
			clearTimeout(this.__timeouts.open);
			this.__timeouts.open = null;

			// ... but several close timeouts: the delayed closing when the
			// mouseleave close trigger is used and the timer option
			$.each(this.__timeouts.close, function (i, timeout) {
				clearTimeout(timeout);
			});
			this.__timeouts.close = [];

			return this;
		},

		/**
		 * Start the tracker that will make checks at regular intervals
		 * 
		 * @returns {self}
		 * @private
		 */
		__trackerStart: function () {

			var self = this,
				$content = self._$tooltip.find('.tooltipster-content');

			// get the initial content size
			if (self.__options.trackTooltip) {
				self.__contentBcr = $content[0].getBoundingClientRect();
			}

			self.__tracker = setInterval(function () {

				// if the origin or tooltip elements have been removed.
				// Note: we could destroy the instance now if the origin has
				// been removed but we'll leave that task to our garbage collector
				if (!bodyContains(self._$origin) || !bodyContains(self._$tooltip)) {
					self._close();
				}
				// if everything is alright
				else {

					// compare the former and current positions of the origin to reposition
					// the tooltip if need be
					if (self.__options.trackOrigin) {

						var g = self.__geometry(),
							identical = false;

						// compare size first (a change requires repositioning too)
						if (areEqual(g.origin.size, self.__Geometry.origin.size)) {

							// for elements that have a fixed lineage (see __geometry()), we track the
							// top and left properties (relative to window)
							if (self.__Geometry.origin.fixedLineage) {
								if (areEqual(g.origin.windowOffset, self.__Geometry.origin.windowOffset)) {
									identical = true;
								}
							}
							// otherwise, track total offset (relative to document)
							else {
								if (areEqual(g.origin.offset, self.__Geometry.origin.offset)) {
									identical = true;
								}
							}
						}

						if (!identical) {

							// close the tooltip when using the mouseleave close trigger
							// (see https://github.com/iamceege/tooltipster/pull/253)
							if (self.__options.triggerClose.mouseleave) {
								self._close();
							}
							else {
								self.reposition();
							}
						}
					}

					if (self.__options.trackTooltip) {

						var currentBcr = $content[0].getBoundingClientRect();

						if (currentBcr.height !== self.__contentBcr.height
							|| currentBcr.width !== self.__contentBcr.width
						) {
							self.reposition();
							self.__contentBcr = currentBcr;
						}
					}
				}
			}, self.__options.trackerInterval);

			return self;
		},

		/**
		 * Closes the tooltip (after the closing delay)
		 * 
		 * @param event
		 * @param callback
		 * @param force Set to true to override a potential refusal of the user's function
		 * @returns {self}
		 * @protected
		 */
		_close: function (event, callback, force) {
			var self = this,
				ok = true;

			self._trigger({
				type: 'close',
				event: event,
				stop: function () {
					ok = false;
				}
			});

			// a destroying tooltip (force == true) may not refuse to close
			if (ok || force) {

				// save the method custom callback and cancel any open method custom callbacks
				if (callback) self.__callbacks.close.push(callback);
				self.__callbacks.open = [];

				// clear open/close timeouts
				self.__timeoutsClear();

				var finishCallbacks = function () {

					// trigger any close method custom callbacks and reset them
					$.each(self.__callbacks.close, function (i, c) {
						c.call(self, self, {
							event: event,
							origin: self._$origin[0]
						});
					});

					self.__callbacks.close = [];
				};

				if (self.__state != 'closed') {

					var necessary = true,
						d = new Date(),
						now = d.getTime(),
						newClosingTime = now + self.__options.animationDuration[1];

					// the tooltip may already already be disappearing, but if a new
					// call to close() is made after the animationDuration was changed
					// to 0 (for example), we ought to actually close it sooner than
					// previously scheduled. In that case it should be noted that the
					// browser will not adapt the animation duration to the new
					// animationDuration that was set after the start of the closing
					// animation.
					// Note: the same thing could be considered at opening, but is not
					// really useful since the tooltip is actually opened immediately
					// upon a call to _open(). Since it would not make the opening
					// animation finish sooner, its sole impact would be to trigger the
					// state event and the open callbacks sooner than the actual end of
					// the opening animation, which is not great.
					if (self.__state == 'disappearing') {

						if (newClosingTime > self.__closingTime
							// in case closing is actually overdue because the script
							// execution was suspended. See #679
							&& self.__options.animationDuration[1] > 0
						) {
							necessary = false;
						}
					}

					if (necessary) {

						self.__closingTime = newClosingTime;

						if (self.__state != 'disappearing') {
							self.__stateSet('disappearing');
						}

						var finish = function () {

							// stop the tracker
							clearInterval(self.__tracker);

							// a "beforeClose" option has been asked several times but would
							// probably useless since the content element is still accessible
							// via ::content(), and because people can always use listeners
							// inside their content to track what's going on. For the sake of
							// simplicity, this has been denied. Bur for the rare people who
							// really need the option (for old browsers or for the case where
							// detaching the content is actually destructive, for file or
							// password inputs for example), this event will do the work.
							self._trigger({
								type: 'closing',
								event: event
							});

							// unbind listeners which are no longer needed

							self._$tooltip
								.off('.' + self.__namespace + '-triggerClose')
								.removeClass('tooltipster-dying');

							// orientationchange, scroll and resize listeners
							$(env.window).off('.' + self.__namespace + '-triggerClose');

							// scroll listeners
							self.__$originParents.each(function (i, el) {
								$(el).off('scroll.' + self.__namespace + '-triggerClose');
							});
							// clear the array to prevent memory leaks
							self.__$originParents = null;

							$(env.window.document.body).off('.' + self.__namespace + '-triggerClose');

							self._$origin.off('.' + self.__namespace + '-triggerClose');

							self._off('dismissable');

							// a plugin that would like to remove the tooltip from the
							// DOM when closed should bind on this
							self.__stateSet('closed');

							// trigger event
							self._trigger({
								type: 'after',
								event: event
							});

							// call our constructor custom callback function
							if (self.__options.functionAfter) {
								self.__options.functionAfter.call(self, self, {
									event: event,
									origin: self._$origin[0]
								});
							}

							// call our method custom callbacks functions
							finishCallbacks();
						};

						if (env.hasTransitions) {

							self._$tooltip.css({
								'-moz-animation-duration': self.__options.animationDuration[1] + 'ms',
								'-ms-animation-duration': self.__options.animationDuration[1] + 'ms',
								'-o-animation-duration': self.__options.animationDuration[1] + 'ms',
								'-webkit-animation-duration': self.__options.animationDuration[1] + 'ms',
								'animation-duration': self.__options.animationDuration[1] + 'ms',
								'transition-duration': self.__options.animationDuration[1] + 'ms'
							});

							self._$tooltip
								// clear both potential open and close tasks
								.clearQueue()
								.removeClass('tooltipster-show')
								// for transitions only
								.addClass('tooltipster-dying');

							if (self.__options.animationDuration[1] > 0) {
								self._$tooltip.delay(self.__options.animationDuration[1]);
							}

							self._$tooltip.queue(finish);
						}
						else {

							self._$tooltip
								.stop()
								.fadeOut(self.__options.animationDuration[1], finish);
						}
					}
				}
				// if the tooltip is already closed, we still need to trigger
				// the method custom callbacks
				else {
					finishCallbacks();
				}
			}

			return self;
		},

		/**
		 * For internal use by plugins, if needed
		 * 
		 * @returns {self}
		 * @protected
		 */
		_off: function () {
			this.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * For internal use by plugins, if needed
		 *
		 * @returns {self}
		 * @protected
		 */
		_on: function () {
			this.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * For internal use by plugins, if needed
		 *
		 * @returns {self}
		 * @protected
		 */
		_one: function () {
			this.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
			return this;
		},

		/**
		 * Opens the tooltip right away.
		 *
		 * @param event
		 * @param callback Will be called when the opening animation is over
		 * @returns {self}
		 * @protected
		 */
		_open: function (event, callback) {

			var self = this;

			// if the destruction process has not begun and if this was not
			// triggered by an unwanted emulated click event
			if (!self.__destroying) {

				// check that the origin is still in the DOM
				if (bodyContains(self._$origin)
					// if the tooltip is enabled
					&& self.__enabled
				) {

					var ok = true;

					// if the tooltip is not open yet, we need to call functionBefore.
					// otherwise we can jst go on
					if (self.__state == 'closed') {

						// trigger an event. The event.stop function allows the callback
						// to prevent the opening of the tooltip
						self._trigger({
							type: 'before',
							event: event,
							stop: function () {
								ok = false;
							}
						});

						if (ok && self.__options.functionBefore) {

							// call our custom function before continuing
							ok = self.__options.functionBefore.call(self, self, {
								event: event,
								origin: self._$origin[0]
							});
						}
					}

					if (ok !== false) {

						// if there is some content
						if (self.__Content !== null) {

							// save the method callback and cancel close method callbacks
							if (callback) {
								self.__callbacks.open.push(callback);
							}
							self.__callbacks.close = [];

							// get rid of any appearance timeouts
							self.__timeoutsClear();

							var extraTime,
								finish = function () {

									if (self.__state != 'stable') {
										self.__stateSet('stable');
									}

									// trigger any open method custom callbacks and reset them
									$.each(self.__callbacks.open, function (i, c) {
										c.call(self, self, {
											origin: self._$origin[0],
											tooltip: self._$tooltip[0]
										});
									});

									self.__callbacks.open = [];
								};

							// if the tooltip is already open
							if (self.__state !== 'closed') {

								// the timer (if any) will start (or restart) right now
								extraTime = 0;

								// if it was disappearing, cancel that
								if (self.__state === 'disappearing') {

									self.__stateSet('appearing');

									if (env.hasTransitions) {

										self._$tooltip
											.clearQueue()
											.removeClass('tooltipster-dying')
											.addClass('tooltipster-show');

										if (self.__options.animationDuration[0] > 0) {
											self._$tooltip.delay(self.__options.animationDuration[0]);
										}

										self._$tooltip.queue(finish);
									}
									else {
										// in case the tooltip was currently fading out, bring it back
										// to life
										self._$tooltip
											.stop()
											.fadeIn(finish);
									}
								}
								// if the tooltip is already open, we still need to trigger the method
								// custom callback
								else if (self.__state == 'stable') {
									finish();
								}
							}
							// if the tooltip isn't already open, open it
							else {

								// a plugin must bind on this and store the tooltip in this._$tooltip
								self.__stateSet('appearing');

								// the timer (if any) will start when the tooltip has fully appeared
								// after its transition
								extraTime = self.__options.animationDuration[0];

								// insert the content inside the tooltip
								self.__contentInsert();

								// reposition the tooltip and attach to the DOM
								self.reposition(event, true);

								// animate in the tooltip. If the display plugin wants no css
								// animations, it may override the animation option with a
								// dummy value that will produce no effect
								if (env.hasTransitions) {

									// note: there seems to be an issue with start animations which
									// are randomly not played on fast devices in both Chrome and FF,
									// couldn't find a way to solve it yet. It seems that applying
									// the classes before appending to the DOM helps a little, but
									// it messes up some CSS transitions. The issue almost never
									// happens when delay[0]==0 though
									self._$tooltip
										.addClass('tooltipster-' + self.__options.animation)
										.addClass('tooltipster-initial')
										.css({
											'-moz-animation-duration': self.__options.animationDuration[0] + 'ms',
											'-ms-animation-duration': self.__options.animationDuration[0] + 'ms',
											'-o-animation-duration': self.__options.animationDuration[0] + 'ms',
											'-webkit-animation-duration': self.__options.animationDuration[0] + 'ms',
											'animation-duration': self.__options.animationDuration[0] + 'ms',
											'transition-duration': self.__options.animationDuration[0] + 'ms'
										});

									setTimeout(
										function () {

											// a quick hover may have already triggered a mouseleave
											if (self.__state != 'closed') {

												self._$tooltip
													.addClass('tooltipster-show')
													.removeClass('tooltipster-initial');

												if (self.__options.animationDuration[0] > 0) {
													self._$tooltip.delay(self.__options.animationDuration[0]);
												}

												self._$tooltip.queue(finish);
											}
										},
										0
									);
								}
								else {

									// old browsers will have to live with this
									self._$tooltip
										.css('display', 'none')
										.fadeIn(self.__options.animationDuration[0], finish);
								}

								// checks if the origin is removed while the tooltip is open
								self.__trackerStart();

								// NOTE: the listeners below have a '-triggerClose' namespace
								// because we'll remove them when the tooltip closes (unlike
								// the '-triggerOpen' listeners). So some of them are actually
								// not about close triggers, rather about positioning.

								$(env.window)
									// reposition on resize
									.on('resize.' + self.__namespace + '-triggerClose', function (e) {

										var $ae = $(document.activeElement);

										// reposition only if the resize event was not triggered upon the opening
										// of a virtual keyboard due to an input field being focused within the tooltip
										// (otherwise the repositioning would lose the focus)
										if ((!$ae.is('input') && !$ae.is('textarea'))
											|| !$.contains(self._$tooltip[0], $ae[0])
										) {
											self.reposition(e);
										}
									})
									// same as below for parents
									.on('scroll.' + self.__namespace + '-triggerClose', function (e) {
										self.__scrollHandler(e);
									});

								self.__$originParents = self._$origin.parents();

								// scrolling may require the tooltip to be moved or even
								// repositioned in some cases
								self.__$originParents.each(function (i, parent) {

									$(parent).on('scroll.' + self.__namespace + '-triggerClose', function (e) {
										self.__scrollHandler(e);
									});
								});

								if (self.__options.triggerClose.mouseleave
									|| (self.__options.triggerClose.touchleave && env.hasTouchCapability)
								) {

									// we use an event to allow users/plugins to control when the mouseleave/touchleave
									// close triggers will come to action. It allows to have more triggering elements
									// than just the origin and the tooltip for example, or to cancel/delay the closing,
									// or to make the tooltip interactive even if it wasn't when it was open, etc.
									self._on('dismissable', function (event) {

										if (event.dismissable) {

											if (event.delay) {

												timeout = setTimeout(function () {
													// event.event may be undefined
													self._close(event.event);
												}, event.delay);

												self.__timeouts.close.push(timeout);
											}
											else {
												self._close(event);
											}
										}
										else {
											clearTimeout(timeout);
										}
									});

									// now set the listeners that will trigger 'dismissable' events
									var $elements = self._$origin,
										eventNamesIn = '',
										eventNamesOut = '',
										timeout = null;

									// if we have to allow interaction, bind on the tooltip too
									if (self.__options.interactive) {
										$elements = $elements.add(self._$tooltip);
									}

									if (self.__options.triggerClose.mouseleave) {
										eventNamesIn += 'mouseenter.' + self.__namespace + '-triggerClose ';
										eventNamesOut += 'mouseleave.' + self.__namespace + '-triggerClose ';
									}
									if (self.__options.triggerClose.touchleave && env.hasTouchCapability) {
										eventNamesIn += 'touchstart.' + self.__namespace + '-triggerClose';
										eventNamesOut += 'touchend.' + self.__namespace + '-triggerClose touchcancel.' + self.__namespace + '-triggerClose';
									}

									$elements
										// close after some time spent outside of the elements
										.on(eventNamesOut, function (event) {

											// it's ok if the touch gesture ended up to be a swipe,
											// it's still a "touch leave" situation
											if (self._touchIsTouchEvent(event)
												|| !self._touchIsEmulatedEvent(event)
											) {

												var delay = (event.type == 'mouseleave') ?
													self.__options.delay :
													self.__options.delayTouch;

												self._trigger({
													delay: delay[1],
													dismissable: true,
													event: event,
													type: 'dismissable'
												});
											}
										})
										// suspend the mouseleave timeout when the pointer comes back
										// over the elements
										.on(eventNamesIn, function (event) {

											// it's also ok if the touch event is a swipe gesture
											if (self._touchIsTouchEvent(event)
												|| !self._touchIsEmulatedEvent(event)
											) {
												self._trigger({
													dismissable: false,
													event: event,
													type: 'dismissable'
												});
											}
										});
								}

								// close the tooltip when the origin gets a mouse click (common behavior of
								// native tooltips)
								if (self.__options.triggerClose.originClick) {

									self._$origin.on('click.' + self.__namespace + '-triggerClose', function (event) {

										// we could actually let a tap trigger this but this feature just
										// does not make sense on touch devices
										if (!self._touchIsTouchEvent(event)
											&& !self._touchIsEmulatedEvent(event)
										) {
											self._close(event);
										}
									});
								}

								// set the same bindings for click and touch on the body to close the tooltip
								if (self.__options.triggerClose.click
									|| (self.__options.triggerClose.tap && env.hasTouchCapability)
								) {

									// don't set right away since the click/tap event which triggered this method
									// (if it was a click/tap) is going to bubble up to the body, we don't want it
									// to close the tooltip immediately after it opened
									setTimeout(function () {

										if (self.__state != 'closed') {

											var eventNames = '',
												$body = $(env.window.document.body);

											if (self.__options.triggerClose.click) {
												eventNames += 'click.' + self.__namespace + '-triggerClose ';
											}
											if (self.__options.triggerClose.tap && env.hasTouchCapability) {
												eventNames += 'touchend.' + self.__namespace + '-triggerClose';
											}

											$body.on(eventNames, function (event) {

												if (self._touchIsMeaningfulEvent(event)) {

													self._touchRecordEvent(event);

													if (!self.__options.interactive || !$.contains(self._$tooltip[0], event.target)) {
														self._close(event);
													}
												}
											});

											// needed to detect and ignore swiping
											if (self.__options.triggerClose.tap && env.hasTouchCapability) {

												$body.on('touchstart.' + self.__namespace + '-triggerClose', function (event) {
													self._touchRecordEvent(event);
												});
											}
										}
									}, 0);
								}

								self._trigger('ready');

								// call our custom callback
								if (self.__options.functionReady) {
									self.__options.functionReady.call(self, self, {
										origin: self._$origin[0],
										tooltip: self._$tooltip[0]
									});
								}
							}

							// if we have a timer set, let the countdown begin
							if (self.__options.timer > 0) {

								var timeout = setTimeout(function () {
									self._close();
								}, self.__options.timer + extraTime);

								self.__timeouts.close.push(timeout);
							}
						}
					}
				}
			}

			return self;
		},

		/**
		 * When using the mouseenter/touchstart open triggers, this function will
		 * schedule the opening of the tooltip after the delay, if there is one
		 *
		 * @param event
		 * @returns {self}
		 * @protected
		   */
		_openShortly: function (event) {

			var self = this,
				ok = true;

			if (self.__state != 'stable' && self.__state != 'appearing') {

				// if a timeout is not already running
				if (!self.__timeouts.open) {

					self._trigger({
						type: 'start',
						event: event,
						stop: function () {
							ok = false;
						}
					});

					if (ok) {

						var delay = (event.type.indexOf('touch') == 0) ?
							self.__options.delayTouch :
							self.__options.delay;

						if (delay[0]) {

							self.__timeouts.open = setTimeout(function () {

								self.__timeouts.open = null;

								// open only if the pointer (mouse or touch) is still over the origin.
								// The check on the "meaningful event" can only be made here, after some
								// time has passed (to know if the touch was a swipe or not)
								if (self.__pointerIsOverOrigin && self._touchIsMeaningfulEvent(event)) {

									// signal that we go on
									self._trigger('startend');

									self._open(event);
								}
								else {
									// signal that we cancel
									self._trigger('startcancel');
								}
							}, delay[0]);
						}
						else {
							// signal that we go on
							self._trigger('startend');

							self._open(event);
						}
					}
				}
			}

			return self;
		},

		/**
		 * Meant for plugins to get their options
		 * 
		 * @param {string} pluginName The name of the plugin that asks for its options
		 * @param {object} defaultOptions The default options of the plugin
		 * @returns {object} The options
		 * @protected
		 */
		_optionsExtract: function (pluginName, defaultOptions) {

			var self = this,
				options = $.extend(true, {}, defaultOptions);

			// if the plugin options were isolated in a property named after the
			// plugin, use them (prevents conflicts with other plugins)
			var pluginOptions = self.__options[pluginName];

			// if not, try to get them as regular options
			if (!pluginOptions) {

				pluginOptions = {};

				$.each(defaultOptions, function (optionName, value) {

					var o = self.__options[optionName];

					if (o !== undefined) {
						pluginOptions[optionName] = o;
					}
				});
			}

			// let's merge the default options and the ones that were provided. We'd want
			// to do a deep copy but not let jQuery merge arrays, so we'll do a shallow
			// extend on two levels, that will be enough if options are not more than 1
			// level deep
			$.each(options, function (optionName, value) {

				if (pluginOptions[optionName] !== undefined) {

					if ((typeof value == 'object'
						&& !(value instanceof Array)
						&& value != null
					)
						&&
						(typeof pluginOptions[optionName] == 'object'
							&& !(pluginOptions[optionName] instanceof Array)
							&& pluginOptions[optionName] != null
						)
					) {
						$.extend(options[optionName], pluginOptions[optionName]);
					}
					else {
						options[optionName] = pluginOptions[optionName];
					}
				}
			});

			return options;
		},

		/**
		 * Used at instantiation of the plugin, or afterwards by plugins that activate themselves
		 * on existing instances
		 * 
		 * @param {object} pluginName
		 * @returns {self}
		 * @protected
		 */
		_plug: function (pluginName) {

			var plugin = $.tooltipster._plugin(pluginName);

			if (plugin) {

				// if there is a constructor for instances
				if (plugin.instance) {

					// proxy non-private methods on the instance to allow new instance methods
					$.tooltipster.__bridge(plugin.instance, this, plugin.name);
				}
			}
			else {
				throw new Error('The "' + pluginName + '" plugin is not defined');
			}

			return this;
		},

		/**
		 * This will return true if the event is a mouse event which was
		 * emulated by the browser after a touch event. This allows us to
		 * really dissociate mouse and touch triggers.
		 * 
		 * There is a margin of error if a real mouse event is fired right
		 * after (within the delay shown below) a touch event on the same
		 * element, but hopefully it should not happen often.
		 * 
		 * @returns {boolean}
		 * @protected
		 */
		_touchIsEmulatedEvent: function (event) {

			var isEmulated = false,
				now = new Date().getTime();

			for (var i = this.__touchEvents.length - 1; i >= 0; i--) {

				var e = this.__touchEvents[i];

				// delay, in milliseconds. It's supposed to be 300ms in
				// most browsers (350ms on iOS) to allow a double tap but
				// can be less (check out FastClick for more info)
				if (now - e.time < 500) {

					if (e.target === event.target) {
						isEmulated = true;
					}
				}
				else {
					break;
				}
			}

			return isEmulated;
		},

		/**
		 * Returns false if the event was an emulated mouse event or
		 * a touch event involved in a swipe gesture.
		 * 
		 * @param {object} event
		 * @returns {boolean}
		 * @protected
		 */
		_touchIsMeaningfulEvent: function (event) {
			return (
				(this._touchIsTouchEvent(event) && !this._touchSwiped(event.target))
				|| (!this._touchIsTouchEvent(event) && !this._touchIsEmulatedEvent(event))
			);
		},

		/**
		 * Checks if an event is a touch event
		 * 
		 * @param {object} event
		 * @returns {boolean}
		 * @protected
		 */
		_touchIsTouchEvent: function (event) {
			return event.type.indexOf('touch') == 0;
		},

		/**
		 * Store touch events for a while to detect swiping and emulated mouse events
		 * 
		 * @param {object} event
		 * @returns {self}
		 * @protected
		 */
		_touchRecordEvent: function (event) {

			if (this._touchIsTouchEvent(event)) {
				event.time = new Date().getTime();
				this.__touchEvents.push(event);
			}

			return this;
		},

		/**
		 * Returns true if a swipe happened after the last touchstart event fired on
		 * event.target.
		 * 
		 * We need to differentiate a swipe from a tap before we let the event open
		 * or close the tooltip. A swipe is when a touchmove (scroll) event happens
		 * on the body between the touchstart and the touchend events of an element.
		 * 
		 * @param {object} target The HTML element that may have triggered the swipe
		 * @returns {boolean}
		 * @protected
		 */
		_touchSwiped: function (target) {

			var swiped = false;

			for (var i = this.__touchEvents.length - 1; i >= 0; i--) {

				var e = this.__touchEvents[i];

				if (e.type == 'touchmove') {
					swiped = true;
					break;
				}
				else if (
					e.type == 'touchstart'
					&& target === e.target
				) {
					break;
				}
			}

			return swiped;
		},

		/**
		 * Triggers an event on the instance emitters
		 * 
		 * @returns {self}
		 * @protected
		 */
		_trigger: function () {

			var args = Array.prototype.slice.apply(arguments);

			if (typeof args[0] == 'string') {
				args[0] = { type: args[0] };
			}

			// add properties to the event
			args[0].instance = this;
			args[0].origin = this._$origin ? this._$origin[0] : null;
			args[0].tooltip = this._$tooltip ? this._$tooltip[0] : null;

			// note: the order of emitters matters
			this.__$emitterPrivate.trigger.apply(this.__$emitterPrivate, args);
			$.tooltipster._trigger.apply($.tooltipster, args);
			this.__$emitterPublic.trigger.apply(this.__$emitterPublic, args);

			return this;
		},

		/**
		 * Deactivate a plugin on this instance
		 * 
		 * @returns {self}
		 * @protected
		 */
		_unplug: function (pluginName) {

			var self = this;

			// if the plugin has been activated on this instance
			if (self[pluginName]) {

				var plugin = $.tooltipster._plugin(pluginName);

				// if there is a constructor for instances
				if (plugin.instance) {

					// unbridge
					$.each(plugin.instance, function (methodName, fn) {

						// if the method exists (privates methods do not) and comes indeed from
						// this plugin (may be missing or come from a conflicting plugin).
						if (self[methodName]
							&& self[methodName].bridged === self[pluginName]
						) {
							delete self[methodName];
						}
					});
				}

				// destroy the plugin
				if (self[pluginName].__destroy) {
					self[pluginName].__destroy();
				}

				// remove the reference to the plugin instance
				delete self[pluginName];
			}

			return self;
		},

		/**
		 * @see self::_close
		 * @returns {self}
		 * @public
		 */
		close: function (callback) {

			if (!this.__destroyed) {
				this._close(null, callback);
			}
			else {
				this.__destroyError();
			}

			return this;
		},

		/**
		 * Sets or gets the content of the tooltip
		 * 
		 * @returns {mixed|self}
		 * @public
		 */
		content: function (content) {

			var self = this;

			// getter method
			if (content === undefined) {
				return self.__Content;
			}
			// setter method
			else {

				if (!self.__destroyed) {

					// change the content
					self.__contentSet(content);

					if (self.__Content !== null) {

						// update the tooltip if it is open
						if (self.__state !== 'closed') {

							// reset the content in the tooltip
							self.__contentInsert();

							// reposition and resize the tooltip
							self.reposition();

							// if we want to play a little animation showing the content changed
							if (self.__options.updateAnimation) {

								if (env.hasTransitions) {

									// keep the reference in the local scope
									var animation = self.__options.updateAnimation;

									self._$tooltip.addClass('tooltipster-update-' + animation);

									// remove the class after a while. The actual duration of the
									// update animation may be shorter, it's set in the CSS rules
									setTimeout(function () {

										if (self.__state != 'closed') {

											self._$tooltip.removeClass('tooltipster-update-' + animation);
										}
									}, 1000);
								}
								else {
									self._$tooltip.fadeTo(200, 0.5, function () {
										if (self.__state != 'closed') {
											self._$tooltip.fadeTo(200, 1);
										}
									});
								}
							}
						}
					}
					else {
						self._close();
					}
				}
				else {
					self.__destroyError();
				}

				return self;
			}
		},

		/**
		 * Destroys the tooltip
		 * 
		 * @returns {self}
		 * @public
		 */
		destroy: function () {

			var self = this;

			if (!self.__destroyed) {

				if (self.__state != 'closed') {

					// no closing delay
					self.option('animationDuration', 0)
						// force closing
						._close(null, null, true);
				}
				else {
					// there might be an open timeout still running
					self.__timeoutsClear();
				}

				// send event
				self._trigger('destroy');

				self.__destroyed = true;

				self._$origin
					.removeData(self.__namespace)
					// remove the open trigger listeners
					.off('.' + self.__namespace + '-triggerOpen');

				// remove the touch listener
				$(env.window.document.body).off('.' + self.__namespace + '-triggerOpen');

				var ns = self._$origin.data('tooltipster-ns');

				// if the origin has been removed from DOM, its data may
				// well have been destroyed in the process and there would
				// be nothing to clean up or restore
				if (ns) {

					// if there are no more tooltips on this element
					if (ns.length === 1) {

						// optional restoration of a title attribute
						var title = null;
						if (self.__options.restoration == 'previous') {
							title = self._$origin.data('tooltipster-initialTitle');
						}
						else if (self.__options.restoration == 'current') {

							// old school technique to stringify when outerHTML is not supported
							title = (typeof self.__Content == 'string') ?
								self.__Content :
								$('<div></div>').append(self.__Content).html();
						}

						if (title) {
							self._$origin.attr('title', title);
						}

						// final cleaning
						self._$origin.removeClass('tooltipstered');

						self._$origin
							.removeData('tooltipster-ns')
							.removeData('tooltipster-initialTitle');
					}
					else {
						// remove the instance namespace from the list of namespaces of
						// tooltips present on the element
						ns = $.grep(ns, function (el, i) {
							return el !== self.__namespace;
						});
						self._$origin.data('tooltipster-ns', ns);
					}
				}

				// last event
				self._trigger('destroyed');

				// unbind private and public event listeners
				self._off();
				self.off();

				// remove external references, just in case
				self.__Content = null;
				self.__$emitterPrivate = null;
				self.__$emitterPublic = null;
				self.__options.parent = null;
				self._$origin = null;
				self._$tooltip = null;

				// make sure the object is no longer referenced in there to prevent
				// memory leaks
				$.tooltipster.__instancesLatestArr = $.grep($.tooltipster.__instancesLatestArr, function (el, i) {
					return self !== el;
				});

				clearInterval(self.__garbageCollector);
			}
			else {
				self.__destroyError();
			}

			// we return the scope rather than true so that the call to
			// .tooltipster('destroy') actually returns the matched elements
			// and applies to all of them
			return self;
		},

		/**
		 * Disables the tooltip
		 * 
		 * @returns {self}
		 * @public
		 */
		disable: function () {

			if (!this.__destroyed) {

				// close first, in case the tooltip would not disappear on
				// its own (no close trigger)
				this._close();
				this.__enabled = false;

				return this;
			}
			else {
				this.__destroyError();
			}

			return this;
		},

		/**
		 * Returns the HTML element of the origin
		 *
		 * @returns {self}
		 * @public
		 */
		elementOrigin: function () {

			if (!this.__destroyed) {
				return this._$origin[0];
			}
			else {
				this.__destroyError();
			}
		},

		/**
		 * Returns the HTML element of the tooltip
		 *
		 * @returns {self}
		 * @public
		 */
		elementTooltip: function () {
			return this._$tooltip ? this._$tooltip[0] : null;
		},

		/**
		 * Enables the tooltip
		 * 
		 * @returns {self}
		 * @public
		 */
		enable: function () {
			this.__enabled = true;
			return this;
		},

		/**
		 * Alias, deprecated in 4.0.0
		 * 
		 * @param {function} callback
		 * @returns {self}
		 * @public
		 */
		hide: function (callback) {
			return this.close(callback);
		},

		/**
		 * Returns the instance
		 * 
		 * @returns {self}
		 * @public
		 */
		instance: function () {
			return this;
		},

		/**
		 * For public use only, not to be used by plugins (use ::_off() instead)
		 * 
		 * @returns {self}
		 * @public
		 */
		off: function () {

			if (!this.__destroyed) {
				this.__$emitterPublic.off.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			}

			return this;
		},

		/**
		 * For public use only, not to be used by plugins (use ::_on() instead)
		 *
		 * @returns {self}
		 * @public
		 */
		on: function () {

			if (!this.__destroyed) {
				this.__$emitterPublic.on.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			}
			else {
				this.__destroyError();
			}

			return this;
		},

		/**
		 * For public use only, not to be used by plugins
		 *
		 * @returns {self}
		 * @public
		 */
		one: function () {

			if (!this.__destroyed) {
				this.__$emitterPublic.one.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			}
			else {
				this.__destroyError();
			}

			return this;
		},

		/**
		 * @see self::_open
		 * @returns {self}
		 * @public
		 */
		open: function (callback) {

			if (!this.__destroyed) {
				this._open(null, callback);
			}
			else {
				this.__destroyError();
			}

			return this;
		},

		/**
		 * Get or set options. For internal use and advanced users only.
		 * 
		 * @param {string} o Option name
		 * @param {mixed} val optional A new value for the option
		 * @return {mixed|self} If val is omitted, the value of the option
		 * is returned, otherwise the instance itself is returned
		 * @public
		 */
		option: function (o, val) {

			// getter
			if (val === undefined) {
				return this.__options[o];
			}
			// setter
			else {

				if (!this.__destroyed) {

					// change value
					this.__options[o] = val;

					// format
					this.__optionsFormat();

					// re-prepare the triggers if needed
					if ($.inArray(o, ['trigger', 'triggerClose', 'triggerOpen']) >= 0) {
						this.__prepareOrigin();
					}

					if (o === 'selfDestruction') {
						this.__prepareGC();
					}
				}
				else {
					this.__destroyError();
				}

				return this;
			}
		},

		/**
		 * This method is in charge of setting the position and size properties of the tooltip.
		 * All the hard work is delegated to the display plugin.
		 * Note: The tooltip may be detached from the DOM at the moment the method is called 
		 * but must be attached by the end of the method call.
		 * 
		 * @param {object} event For internal use only. Defined if an event such as
		 * window resizing triggered the repositioning
		 * @param {boolean} tooltipIsDetached For internal use only. Set this to true if you
		 * know that the tooltip not being in the DOM is not an issue (typically when the
		 * tooltip element has just been created but has not been added to the DOM yet).
		 * @returns {self}
		 * @public
		 */
		reposition: function (event, tooltipIsDetached) {

			var self = this;

			if (!self.__destroyed) {

				// if the tooltip is still open and the origin is still in the DOM
				if (self.__state != 'closed' && bodyContains(self._$origin)) {

					// if the tooltip has not been removed from DOM manually (or if it
					// has been detached on purpose)
					if (tooltipIsDetached || bodyContains(self._$tooltip)) {

						if (!tooltipIsDetached) {
							// detach in case the tooltip overflows the window and adds
							// scrollbars to it, so __geometry can be accurate
							self._$tooltip.detach();
						}

						// refresh the geometry object before passing it as a helper
						self.__Geometry = self.__geometry();

						// let a plugin fo the rest
						self._trigger({
							type: 'reposition',
							event: event,
							helper: {
								geo: self.__Geometry
							}
						});
					}
				}
			}
			else {
				self.__destroyError();
			}

			return self;
		},

		/**
		 * Alias, deprecated in 4.0.0
		 *
		 * @param callback
		 * @returns {self}
		 * @public
		 */
		show: function (callback) {
			return this.open(callback);
		},

		/**
		 * Returns some properties about the instance
		 * 
		 * @returns {object}
		 * @public
		 */
		status: function () {

			return {
				destroyed: this.__destroyed,
				enabled: this.__enabled,
				open: this.__state !== 'closed',
				state: this.__state
			};
		},

		/**
		 * For public use only, not to be used by plugins
		 *
		 * @returns {self}
		 * @public
		 */
		triggerHandler: function () {

			if (!this.__destroyed) {
				this.__$emitterPublic.triggerHandler.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
			}
			else {
				this.__destroyError();
			}

			return this;
		}
	};

	$.fn.tooltipster = function () {

		// for using in closures
		var args = Array.prototype.slice.apply(arguments),
			// common mistake: an HTML element can't be in several tooltips at the same time
			contentCloningWarning = 'You are using a single HTML element as content for several tooltips. You probably want to set the contentCloning option to TRUE.';

		// this happens with $(sel).tooltipster(...) when $(sel) does not match anything
		if (this.length === 0) {

			// still chainable
			return this;
		}
		// this happens when calling $(sel).tooltipster('methodName or options')
		// where $(sel) matches one or more elements
		else {

			// method calls
			if (typeof args[0] === 'string') {

				var v = '#*$~&';

				this.each(function () {

					// retrieve the namepaces of the tooltip(s) that exist on that element.
					// We will interact with the first tooltip only.
					var ns = $(this).data('tooltipster-ns'),
						// self represents the instance of the first tooltipster plugin
						// associated to the current HTML object of the loop
						self = ns ? $(this).data(ns[0]) : null;

					// if the current element holds a tooltipster instance
					if (self) {

						if (typeof self[args[0]] === 'function') {

							if (this.length > 1
								&& args[0] == 'content'
								&& (args[1] instanceof $
									|| (typeof args[1] == 'object' && args[1] != null && args[1].tagName)
								)
								&& !self.__options.contentCloning
								&& self.__options.debug
							) {
								console.log(contentCloningWarning);
							}

							// note : args[1] and args[2] may not be defined
							var resp = self[args[0]](args[1], args[2]);
						}
						else {
							throw new Error('Unknown method "' + args[0] + '"');
						}

						// if the function returned anything other than the instance
						// itself (which implies chaining, except for the `instance` method)
						if (resp !== self || args[0] === 'instance') {

							v = resp;

							// return false to stop .each iteration on the first element
							// matched by the selector
							return false;
						}
					}
					else {
						throw new Error('You called Tooltipster\'s "' + args[0] + '" method on an uninitialized element');
					}
				});

				return (v !== '#*$~&') ? v : this;
			}
			// first argument is undefined or an object: the tooltip is initializing
			else {

				// reset the array of last initialized objects
				$.tooltipster.__instancesLatestArr = [];

				// is there a defined value for the multiple option in the options object ?
				var multipleIsSet = args[0] && args[0].multiple !== undefined,
					// if the multiple option is set to true, or if it's not defined but
					// set to true in the defaults
					multiple = (multipleIsSet && args[0].multiple) || (!multipleIsSet && defaults.multiple),
					// same for content
					contentIsSet = args[0] && args[0].content !== undefined,
					content = (contentIsSet && args[0].content) || (!contentIsSet && defaults.content),
					// same for contentCloning
					contentCloningIsSet = args[0] && args[0].contentCloning !== undefined,
					contentCloning =
						(contentCloningIsSet && args[0].contentCloning)
						|| (!contentCloningIsSet && defaults.contentCloning),
					// same for debug
					debugIsSet = args[0] && args[0].debug !== undefined,
					debug = (debugIsSet && args[0].debug) || (!debugIsSet && defaults.debug);

				if (this.length > 1
					&& (content instanceof $
						|| (typeof content == 'object' && content != null && content.tagName)
					)
					&& !contentCloning
					&& debug
				) {
					console.log(contentCloningWarning);
				}

				// create a tooltipster instance for each element if it doesn't
				// already have one or if the multiple option is set, and attach the
				// object to it
				this.each(function () {

					var go = false,
						$this = $(this),
						ns = $this.data('tooltipster-ns'),
						obj = null;

					if (!ns) {
						go = true;
					}
					else if (multiple) {
						go = true;
					}
					else if (debug) {
						console.log('Tooltipster: one or more tooltips are already attached to the element below. Ignoring.');
						console.log(this);
					}

					if (go) {
						obj = new $.Tooltipster(this, args[0]);

						// save the reference of the new instance
						if (!ns) ns = [];
						ns.push(obj.__namespace);
						$this.data('tooltipster-ns', ns);

						// save the instance itself
						$this.data(obj.__namespace, obj);

						// call our constructor custom function.
						// we do this here and not in ::init() because we wanted
						// the object to be saved in $this.data before triggering
						// it
						if (obj.__options.functionInit) {
							obj.__options.functionInit.call(obj, obj, {
								origin: this
							});
						}

						// and now the event, for the plugins and core emitter
						obj._trigger('init');
					}

					$.tooltipster.__instancesLatestArr.push(obj);
				});

				return this;
			}
		}
	};

	// Utilities

	/**
	 * A class to check if a tooltip can fit in given dimensions
	 * 
	 * @param {object} $tooltip The jQuery wrapped tooltip element, or a clone of it
	 */
	function Ruler($tooltip) {

		// list of instance variables

		this.$container;
		this.constraints = null;
		this.__$tooltip;

		this.__init($tooltip);
	}

	Ruler.prototype = {

		/**
		 * Move the tooltip into an invisible div that does not allow overflow to make
		 * size tests. Note: the tooltip may or may not be attached to the DOM at the
		 * moment this method is called, it does not matter.
		 * 
		 * @param {object} $tooltip The object to test. May be just a clone of the
		 * actual tooltip.
		 * @private
		 */
		__init: function ($tooltip) {

			this.__$tooltip = $tooltip;

			this.__$tooltip
				.css({
					// for some reason we have to specify top and left 0
					left: 0,
					// any overflow will be ignored while measuring
					overflow: 'hidden',
					// positions at (0,0) without the div using 100% of the available width
					position: 'absolute',
					top: 0
				})
				// overflow must be auto during the test. We re-set this in case
				// it were modified by the user
				.find('.tooltipster-content')
				.css('overflow', 'auto');

			this.$container = $('<div class="tooltipster-ruler"></div>')
				.append(this.__$tooltip)
				.appendTo(env.window.document.body);
		},

		/**
		 * Force the browser to redraw (re-render) the tooltip immediately. This is required
		 * when you changed some CSS properties and need to make something with it
		 * immediately, without waiting for the browser to redraw at the end of instructions.
		 *
		 * @see http://stackoverflow.com/questions/3485365/how-can-i-force-webkit-to-redraw-repaint-to-propagate-style-changes
		 * @private
		 */
		__forceRedraw: function () {

			// note: this would work but for Webkit only
			//this.__$tooltip.close();
			//this.__$tooltip[0].offsetHeight;
			//this.__$tooltip.open();

			// works in FF too
			var $p = this.__$tooltip.parent();
			this.__$tooltip.detach();
			this.__$tooltip.appendTo($p);
		},

		/**
		 * Set maximum dimensions for the tooltip. A call to ::measure afterwards
		 * will tell us if the content overflows or if it's ok
		 *
		 * @param {int} width
		 * @param {int} height
		 * @return {Ruler}
		 * @public
		 */
		constrain: function (width, height) {

			this.constraints = {
				width: width,
				height: height
			};

			this.__$tooltip.css({
				// we disable display:flex, otherwise the content would overflow without
				// creating horizontal scrolling (which we need to detect).
				display: 'block',
				// reset any previous height
				height: '',
				// we'll check if horizontal scrolling occurs
				overflow: 'auto',
				// we'll set the width and see what height is generated and if there
				// is horizontal overflow
				width: width
			});

			return this;
		},

		/**
		 * Reset the tooltip content overflow and remove the test container
		 * 
		 * @returns {Ruler}
		 * @public
		 */
		destroy: function () {

			// in case the element was not a clone
			this.__$tooltip
				.detach()
				.find('.tooltipster-content')
				.css({
					// reset to CSS value
					display: '',
					overflow: ''
				});

			this.$container.remove();
		},

		/**
		 * Removes any constraints
		 * 
		 * @returns {Ruler}
		 * @public
		 */
		free: function () {

			this.constraints = null;

			// reset to natural size
			this.__$tooltip.css({
				display: '',
				height: '',
				overflow: 'visible',
				width: ''
			});

			return this;
		},

		/**
		 * Returns the size of the tooltip. When constraints are applied, also returns
		 * whether the tooltip fits in the provided dimensions.
		 * The idea is to see if the new height is small enough and if the content does
		 * not overflow horizontally.
		 *
		 * @param {int} width
		 * @param {int} height
		 * @returns {object} An object with a bool `fits` property and a `size` property
		 * @public
		 */
		measure: function () {

			this.__forceRedraw();

			var tooltipBcr = this.__$tooltip[0].getBoundingClientRect(),
				result = {
					size: {
						// bcr.width/height are not defined in IE8- but in this
						// case, bcr.right/bottom will have the same value
						// except in iOS 8+ where tooltipBcr.bottom/right are wrong
						// after scrolling for reasons yet to be determined.
						// tooltipBcr.top/left might not be 0, see issue #514
						height: tooltipBcr.height || (tooltipBcr.bottom - tooltipBcr.top),
						width: tooltipBcr.width || (tooltipBcr.right - tooltipBcr.left)
					}
				};

			if (this.constraints) {

				// note: we used to use offsetWidth instead of boundingRectClient but
				// it returned rounded values, causing issues with sub-pixel layouts.

				// note2: noticed that the bcrWidth of text content of a div was once
				// greater than the bcrWidth of its container by 1px, causing the final
				// tooltip box to be too small for its content. However, evaluating
				// their widths one against the other (below) surprisingly returned
				// equality. Happened only once in Chrome 48, was not able to reproduce
				// => just having fun with float position values...

				var $content = this.__$tooltip.find('.tooltipster-content'),
					height = this.__$tooltip.outerHeight(),
					contentBcr = $content[0].getBoundingClientRect(),
					fits = {
						height: height <= this.constraints.height,
						width: (
							// this condition accounts for min-width property that
							// may apply
							tooltipBcr.width <= this.constraints.width
							// the -1 is here because scrollWidth actually returns
							// a rounded value, and may be greater than bcr.width if
							// it was rounded up. This may cause an issue for contents
							// which actually really overflow  by 1px or so, but that
							// should be rare. Not sure how to solve this efficiently.
							// See http://blogs.msdn.com/b/ie/archive/2012/02/17/sub-pixel-rendering-and-the-css-object-model.aspx
							&& contentBcr.width >= $content[0].scrollWidth - 1
						)
					};

				result.fits = fits.height && fits.width;
			}

			// old versions of IE get the width wrong for some reason and it causes
			// the text to be broken to a new line, so we round it up. If the width
			// is the width of the screen though, we can assume it is accurate.
			if (env.IE
				&& env.IE <= 11
				&& result.size.width !== env.window.document.documentElement.clientWidth
			) {
				result.size.width = Math.ceil(result.size.width) + 1;
			}

			return result;
		}
	};

	// quick & dirty compare function, not bijective nor multidimensional
	function areEqual(a, b) {
		var same = true;
		$.each(a, function (i, _) {
			if (b[i] === undefined || a[i] !== b[i]) {
				same = false;
				return false;
			}
		});
		return same;
	}

	/**
	 * A fast function to check if an element is still in the DOM. It
	 * tries to use an id as ids are indexed by the browser, or falls
	 * back to jQuery's `contains` method. May fail if two elements
	 * have the same id, but so be it
	 *
	 * @param {object} $obj A jQuery-wrapped HTML element
	 * @return {boolean}
	 */
	function bodyContains($obj) {
		var id = $obj.attr('id'),
			el = id ? env.window.document.getElementById(id) : null;
		// must also check that the element with the id is the one we want
		return el ? el === $obj[0] : $.contains(env.window.document.body, $obj[0]);
	}

	// detect IE versions for dirty fixes
	var uA = navigator.userAgent.toLowerCase();
	if (uA.indexOf('msie') != -1) env.IE = parseInt(uA.split('msie')[1]);
	else if (uA.toLowerCase().indexOf('trident') !== -1 && uA.indexOf(' rv:11') !== -1) env.IE = 11;
	else if (uA.toLowerCase().indexOf('edge/') != -1) env.IE = parseInt(uA.toLowerCase().split('edge/')[1]);

	// detecting support for CSS transitions
	function transitionSupport() {

		// env.window is not defined yet when this is called
		if (!win) return false;

		var b = win.document.body || win.document.documentElement,
			s = b.style,
			p = 'transition',
			v = ['Moz', 'Webkit', 'Khtml', 'O', 'ms'];

		if (typeof s[p] == 'string') { return true; }

		p = p.charAt(0).toUpperCase() + p.substr(1);
		for (var i = 0; i < v.length; i++) {
			if (typeof s[v[i] + p] == 'string') { return true; }
		}
		return false;
	}

	// we'll return jQuery for plugins not to have to declare it as a dependency,
	// but it's done by a build task since it should be included only once at the
	// end when we concatenate the main file with a plugin
	// sideTip is Tooltipster's default plugin.
	// This file will be UMDified by a build task.

	var pluginName = 'tooltipster.sideTip';

	$.tooltipster._plugin({
		name: pluginName,
		instance: {
			/**
			 * Defaults are provided as a function for an easy override by inheritance
			 *
			 * @return {object} An object with the defaults options
			 * @private
			 */
			__defaults: function () {

				return {
					// if the tooltip should display an arrow that points to the origin
					arrow: true,
					ppclass: '',
					// the distance in pixels between the tooltip and the origin
					distance: 6,
					// allows to easily change the position of the tooltip
					functionPosition: null,
					maxWidth: null,
					// used to accomodate the arrow of tooltip if there is one.
					// First to make sure that the arrow target is not too close
					// to the edge of the tooltip, so the arrow does not overflow
					// the tooltip. Secondly when we reposition the tooltip to
					// make sure that it's positioned in such a way that the arrow is
					// still pointing at the target (and not a few pixels beyond it).
					// It should be equal to or greater than half the width of
					// the arrow (by width we mean the size of the side which touches
					// the side of the tooltip).
					minIntersection: 16,
					minWidth: 0,
					// deprecated in 4.0.0. Listed for _optionsExtract to pick it up
					position: null,
					side: 'top',
					// set to false to position the tooltip relatively to the document rather
					// than the window when we open it
					viewportAware: true
				};
			},

			/**
			 * Run once: at instantiation of the plugin
			 *
			 * @param {object} instance The tooltipster object that instantiated this plugin
			 * @private
			 */
			__init: function (instance) {

				var self = this;

				// list of instance variables

				self.__instance = instance;
				self.__namespace = 'tooltipster-sideTip-' + Math.round(Math.random() * 1000000);
				self.__previousState = 'closed';
				self.__options;

				// initial formatting
				self.__optionsFormat();

				self.__instance._on('state.' + self.__namespace, function (event) {

					if (event.state == 'closed') {
						self.__close();
					}
					else if (event.state == 'appearing' && self.__previousState == 'closed') {
						self.__create();
					}

					self.__previousState = event.state;
				});

				// reformat every time the options are changed
				self.__instance._on('options.' + self.__namespace, function () {
					self.__optionsFormat();
				});

				self.__instance._on('reposition.' + self.__namespace, function (e) {
					self.__reposition(e.event, e.helper);
				});
			},

			/**
			 * Called when the tooltip has closed
			 * 
			 * @private
			 */
			__close: function () {

				// detach our content object first, so the next jQuery's remove()
				// call does not unbind its event handlers
				if (this.__instance.content() instanceof $) {
					this.__instance.content().detach();
				}

				// remove the tooltip from the DOM
				this.__instance._$tooltip.remove();
				this.__instance._$tooltip = null;
			},

			/**
			 * Creates the HTML element of the tooltip.
			 * 
			 * @private
			 */
			__create: function () {

				// note: we wrap with a .tooltipster-box div to be able to set a margin on it
				// (.tooltipster-base must not have one)
				var $html = $(
					'<div class="tooltipster-base tooltipster-sidetip ' + this.__options.ppclass + ' pp-tooltipster-active">' +
					'<div class="tooltipster-box">' +
					'<div class="tooltipster-content"></div>' +
					'</div>' +
					'<div class="tooltipster-arrow">' +
					'<div class="tooltipster-arrow-uncropped">' +
					'<div class="tooltipster-arrow-border"></div>' +
					'<div class="tooltipster-arrow-background"></div>' +
					'</div>' +
					'</div>' +
					'</div>'
				);

				// hide arrow if asked
				if (!this.__options.arrow) {
					$html
						.find('.tooltipster-box')
						.css('margin', 0)
						.end()
						.find('.tooltipster-arrow')
						.hide();
				}

				// apply min/max width if asked
				if (this.__options.minWidth) {
					$html.css('min-width', this.__options.minWidth + 'px');
				}
				if (this.__options.maxWidth) {
					$html.css('max-width', this.__options.maxWidth + 'px');
				}

				this.__instance._$tooltip = $html;

				// tell the instance that the tooltip element has been created
				this.__instance._trigger('created');
			},

			/**
			 * Used when the plugin is to be unplugged
			 *
			 * @private
			 */
			__destroy: function () {
				this.__instance._off('.' + self.__namespace);
			},

			/**
			 * (Re)compute this.__options from the options declared to the instance
			 *
			 * @private
			 */
			__optionsFormat: function () {

				var self = this;

				// get the options
				self.__options = self.__instance._optionsExtract(pluginName, self.__defaults());

				// for backward compatibility, deprecated in v4.0.0
				if (self.__options.position) {
					self.__options.side = self.__options.position;
				}

				// options formatting

				// format distance as a four-cell array if it ain't one yet and then make
				// it an object with top/bottom/left/right properties
				if (typeof self.__options.distance != 'object') {
					self.__options.distance = [self.__options.distance];
				}
				if (self.__options.distance.length < 4) {

					if (self.__options.distance[1] === undefined) self.__options.distance[1] = self.__options.distance[0];
					if (self.__options.distance[2] === undefined) self.__options.distance[2] = self.__options.distance[0];
					if (self.__options.distance[3] === undefined) self.__options.distance[3] = self.__options.distance[1];

					self.__options.distance = {
						top: self.__options.distance[0],
						right: self.__options.distance[1],
						bottom: self.__options.distance[2],
						left: self.__options.distance[3]
					};
				}

				// let's transform:
				// 'top' into ['top', 'bottom', 'right', 'left']
				// 'right' into ['right', 'left', 'top', 'bottom']
				// 'bottom' into ['bottom', 'top', 'right', 'left']
				// 'left' into ['left', 'right', 'top', 'bottom']
				if (typeof self.__options.side == 'string') {

					var opposites = {
						'top': 'bottom',
						'right': 'left',
						'bottom': 'top',
						'left': 'right'
					};

					self.__options.side = [self.__options.side, opposites[self.__options.side]];

					if (self.__options.side[0] == 'left' || self.__options.side[0] == 'right') {
						self.__options.side.push('top', 'bottom');
					}
					else {
						self.__options.side.push('right', 'left');
					}
				}

				// misc
				// disable the arrow in IE6 unless the arrow option was explicitly set to true
				if ($.tooltipster._env.IE === 6
					&& self.__options.arrow !== true
				) {
					self.__options.arrow = false;
				}
			},

			/**
			 * This method must compute and set the positioning properties of the
			 * tooltip (left, top, width, height, etc.). It must also make sure the
			 * tooltip is eventually appended to its parent (since the element may be
			 * detached from the DOM at the moment the method is called).
			 *
			 * We'll evaluate positioning scenarios to find which side can contain the
			 * tooltip in the best way. We'll consider things relatively to the window
			 * (unless the user asks not to), then to the document (if need be, or if the
			 * user explicitly requires the tests to run on the document). For each
			 * scenario, measures are taken, allowing us to know how well the tooltip
			 * is going to fit. After that, a sorting function will let us know what
			 * the best scenario is (we also allow the user to choose his favorite
			 * scenario by using an event).
			 * 
			 * @param {object} helper An object that contains variables that plugin
			 * creators may find useful (see below)
			 * @param {object} helper.geo An object with many layout properties
			 * about objects of interest (window, document, origin). This should help
			 * plugin users compute the optimal position of the tooltip
			 * @private
			 */
			__reposition: function (event, helper) {

				var self = this,
					finalResult,
					// to know where to put the tooltip, we need to know on which point
					// of the x or y axis we should center it. That coordinate is the target
					targets = self.__targetFind(helper),
					testResults = [];

				// make sure the tooltip is detached while we make tests on a clone
				self.__instance._$tooltip.detach();

				// we could actually provide the original element to the Ruler and
				// not a clone, but it just feels right to keep it out of the
				// machinery.
				var $clone = self.__instance._$tooltip.clone(),
					// start position tests session
					ruler = $.tooltipster._getRuler($clone),
					satisfied = false,
					animation = self.__instance.option('animation');

				// an animation class could contain properties that distort the size
				if (animation) {
					$clone.removeClass('tooltipster-' + animation);
				}

				// start evaluating scenarios
				$.each(['window', 'document'], function (i, container) {

					var takeTest = null;

					// let the user decide to keep on testing or not
					self.__instance._trigger({
						container: container,
						helper: helper,
						satisfied: satisfied,
						takeTest: function (bool) {
							takeTest = bool;
						},
						results: testResults,
						type: 'positionTest'
					});

					if (takeTest == true
						|| (takeTest != false
							&& satisfied == false
							// skip the window scenarios if asked. If they are reintegrated by
							// the callback of the positionTest event, they will have to be
							// excluded using the callback of positionTested
							&& (container != 'window' || self.__options.viewportAware)
						)
					) {

						// for each allowed side
						for (var i = 0; i < self.__options.side.length; i++) {

							var distance = {
								horizontal: 0,
								vertical: 0
							},
								side = self.__options.side[i];

							if (side == 'top' || side == 'bottom') {
								distance.vertical = self.__options.distance[side];
							}
							else {
								distance.horizontal = self.__options.distance[side];
							}

							// this may have an effect on the size of the tooltip if there are css
							// rules for the arrow or something else
							self.__sideChange($clone, side);

							$.each(['natural', 'constrained'], function (i, mode) {

								takeTest = null;

								// emit an event on the instance
								self.__instance._trigger({
									container: container,
									event: event,
									helper: helper,
									mode: mode,
									results: testResults,
									satisfied: satisfied,
									side: side,
									takeTest: function (bool) {
										takeTest = bool;
									},
									type: 'positionTest'
								});

								if (takeTest == true
									|| (takeTest != false
										&& satisfied == false
									)
								) {

									var testResult = {
										container: container,
										// we let the distance as an object here, it can make things a little easier
										// during the user's calculations at positionTest/positionTested
										distance: distance,
										// whether the tooltip can fit in the size of the viewport (does not mean
										// that we'll be able to make it initially entirely visible, see 'whole')
										fits: null,
										mode: mode,
										outerSize: null,
										side: side,
										size: null,
										target: targets[side],
										// check if the origin has enough surface on screen for the tooltip to
										// aim at it without overflowing the viewport (this is due to the thickness
										// of the arrow represented by the minIntersection length).
										// If not, the tooltip will have to be partly or entirely off screen in
										// order to stay docked to the origin. This value will stay null when the
										// container is the document, as it is not relevant
										whole: null
									};

									// get the size of the tooltip with or without size constraints
									var rulerConfigured = (mode == 'natural') ?
										ruler.free() :
										ruler.constrain(
											helper.geo.available[container][side].width - distance.horizontal,
											helper.geo.available[container][side].height - distance.vertical
										),
										rulerResults = rulerConfigured.measure();

									testResult.size = rulerResults.size;
									testResult.outerSize = {
										height: rulerResults.size.height + distance.vertical,
										width: rulerResults.size.width + distance.horizontal
									};

									if (mode == 'natural') {

										if (helper.geo.available[container][side].width >= testResult.outerSize.width
											&& helper.geo.available[container][side].height >= testResult.outerSize.height
										) {
											testResult.fits = true;
										}
										else {
											testResult.fits = false;
										}
									}
									else {
										testResult.fits = rulerResults.fits;
									}

									if (container == 'window') {

										if (!testResult.fits) {
											testResult.whole = false;
										}
										else {
											if (side == 'top' || side == 'bottom') {

												testResult.whole = (
													helper.geo.origin.windowOffset.right >= self.__options.minIntersection
													&& helper.geo.window.size.width - helper.geo.origin.windowOffset.left >= self.__options.minIntersection
												);
											}
											else {
												testResult.whole = (
													helper.geo.origin.windowOffset.bottom >= self.__options.minIntersection
													&& helper.geo.window.size.height - helper.geo.origin.windowOffset.top >= self.__options.minIntersection
												);
											}
										}
									}

									testResults.push(testResult);

									// we don't need to compute more positions if we have one fully on screen
									if (testResult.whole) {
										satisfied = true;
									}
									else {
										// don't run the constrained test unless the natural width was greater
										// than the available width, otherwise it's pointless as we know it
										// wouldn't fit either
										if (testResult.mode == 'natural'
											&& (testResult.fits
												|| testResult.size.width <= helper.geo.available[container][side].width
											)
										) {
											return false;
										}
									}
								}
							});
						}
					}
				});

				// the user may eliminate the unwanted scenarios from testResults, but he's
				// not supposed to alter them at this point. functionPosition and the
				// position event serve that purpose.
				self.__instance._trigger({
					edit: function (r) {
						testResults = r;
					},
					event: event,
					helper: helper,
					results: testResults,
					type: 'positionTested'
				});

				/**
				 * Sort the scenarios to find the favorite one.
				 * 
				 * The favorite scenario is when we can fully display the tooltip on screen,
				 * even if it means that the middle of the tooltip is no longer centered on
				 * the middle of the origin (when the origin is near the edge of the screen
				 * or even partly off screen). We want the tooltip on the preferred side,
				 * even if it means that we have to use a constrained size rather than a
				 * natural one (as long as it fits). When the origin is off screen at the top
				 * the tooltip will be positioned at the bottom (if allowed), if the origin
				 * is off screen on the right, it will be positioned on the left, etc.
				 * If there are no scenarios where the tooltip can fit on screen, or if the
				 * user does not want the tooltip to fit on screen (viewportAware == false),
				 * we fall back to the scenarios relative to the document.
				 * 
				 * When the tooltip is bigger than the viewport in either dimension, we stop
				 * looking at the window scenarios and consider the document scenarios only,
				 * with the same logic to find on which side it would fit best.
				 * 
				 * If the tooltip cannot fit the document on any side, we force it at the
				 * bottom, so at least the user can scroll to see it.
					 */
				testResults.sort(function (a, b) {

					// best if it's whole (the tooltip fits and adapts to the viewport)
					if (a.whole && !b.whole) {
						return -1;
					}
					else if (!a.whole && b.whole) {
						return 1;
					}
					else if (a.whole && b.whole) {

						var ai = self.__options.side.indexOf(a.side),
							bi = self.__options.side.indexOf(b.side);

						// use the user's sides fallback array
						if (ai < bi) {
							return -1;
						}
						else if (ai > bi) {
							return 1;
						}
						else {
							// will be used if the user forced the tests to continue
							return a.mode == 'natural' ? -1 : 1;
						}
					}
					else {

						// better if it fits
						if (a.fits && !b.fits) {
							return -1;
						}
						else if (!a.fits && b.fits) {
							return 1;
						}
						else if (a.fits && b.fits) {

							var ai = self.__options.side.indexOf(a.side),
								bi = self.__options.side.indexOf(b.side);

							// use the user's sides fallback array
							if (ai < bi) {
								return -1;
							}
							else if (ai > bi) {
								return 1;
							}
							else {
								// will be used if the user forced the tests to continue
								return a.mode == 'natural' ? -1 : 1;
							}
						}
						else {

							// if everything failed, this will give a preference to the case where
							// the tooltip overflows the document at the bottom
							if (a.container == 'document'
								&& a.side == 'bottom'
								&& a.mode == 'natural'
							) {
								return -1;
							}
							else {
								return 1;
							}
						}
					}
				});

				finalResult = testResults[0];


				// now let's find the coordinates of the tooltip relatively to the window
				finalResult.coord = {};

				switch (finalResult.side) {

					case 'left':
					case 'right':
						finalResult.coord.top = Math.floor(finalResult.target - finalResult.size.height / 2);
						break;

					case 'bottom':
					case 'top':
						finalResult.coord.left = Math.floor(finalResult.target - finalResult.size.width / 2);
						break;
				}

				switch (finalResult.side) {

					case 'left':
						finalResult.coord.left = helper.geo.origin.windowOffset.left - finalResult.outerSize.width;
						break;

					case 'right':
						finalResult.coord.left = helper.geo.origin.windowOffset.right + finalResult.distance.horizontal;
						break;

					case 'top':
						finalResult.coord.top = helper.geo.origin.windowOffset.top - finalResult.outerSize.height;
						break;

					case 'bottom':
						finalResult.coord.top = helper.geo.origin.windowOffset.bottom + finalResult.distance.vertical;
						break;
				}

				// if the tooltip can potentially be contained within the viewport dimensions
				// and that we are asked to make it fit on screen
				if (finalResult.container == 'window') {

					// if the tooltip overflows the viewport, we'll move it accordingly (then it will
					// not be centered on the middle of the origin anymore). We only move horizontally
					// for top and bottom tooltips and vice versa.
					if (finalResult.side == 'top' || finalResult.side == 'bottom') {

						// if there is an overflow on the left
						if (finalResult.coord.left < 0) {

							// prevent the overflow unless the origin itself gets off screen (minus the
							// margin needed to keep the arrow pointing at the target)
							if (helper.geo.origin.windowOffset.right - this.__options.minIntersection >= 0) {
								finalResult.coord.left = 0;
							}
							else {
								finalResult.coord.left = helper.geo.origin.windowOffset.right - this.__options.minIntersection - 1;
							}
						}
						// or an overflow on the right
						else if (finalResult.coord.left > helper.geo.window.size.width - finalResult.size.width) {

							if (helper.geo.origin.windowOffset.left + this.__options.minIntersection <= helper.geo.window.size.width) {
								finalResult.coord.left = helper.geo.window.size.width - finalResult.size.width;
							}
							else {
								finalResult.coord.left = helper.geo.origin.windowOffset.left + this.__options.minIntersection + 1 - finalResult.size.width;
							}
						}
					}
					else {

						// overflow at the top
						if (finalResult.coord.top < 0) {

							if (helper.geo.origin.windowOffset.bottom - this.__options.minIntersection >= 0) {
								finalResult.coord.top = 0;
							}
							else {
								finalResult.coord.top = helper.geo.origin.windowOffset.bottom - this.__options.minIntersection - 1;
							}
						}
						// or at the bottom
						else if (finalResult.coord.top > helper.geo.window.size.height - finalResult.size.height) {

							if (helper.geo.origin.windowOffset.top + this.__options.minIntersection <= helper.geo.window.size.height) {
								finalResult.coord.top = helper.geo.window.size.height - finalResult.size.height;
							}
							else {
								finalResult.coord.top = helper.geo.origin.windowOffset.top + this.__options.minIntersection + 1 - finalResult.size.height;
							}
						}
					}
				}
				else {

					// there might be overflow here too but it's easier to handle. If there has
					// to be an overflow, we'll make sure it's on the right side of the screen
					// (because the browser will extend the document size if there is an overflow
					// on the right, but not on the left). The sort function above has already
					// made sure that a bottom document overflow is preferred to a top overflow,
					// so we don't have to care about it.

					// if there is an overflow on the right
					if (finalResult.coord.left > helper.geo.window.size.width - finalResult.size.width) {

						// this may actually create on overflow on the left but we'll fix it in a sec
						finalResult.coord.left = helper.geo.window.size.width - finalResult.size.width;
					}

					// if there is an overflow on the left
					if (finalResult.coord.left < 0) {

						// don't care if it overflows the right after that, we made our best
						finalResult.coord.left = 0;
					}
				}


				// submit the positioning proposal to the user function which may choose to change
				// the side, size and/or the coordinates

				// first, set the rules that corresponds to the proposed side: it may change
				// the size of the tooltip, and the custom functionPosition may want to detect the
				// size of something before making a decision. So let's make things easier for the
				// implementor
				self.__sideChange($clone, finalResult.side);

				// add some variables to the helper
				helper.tooltipClone = $clone[0];
				helper.tooltipParent = self.__instance.option('parent').parent[0];
				// move informative values to the helper
				helper.mode = finalResult.mode;
				helper.whole = finalResult.whole;
				// add some variables to the helper for the functionPosition callback (these
				// will also be added to the event fired by self.__instance._trigger but that's
				// ok, we're just being consistent)
				helper.origin = self.__instance._$origin[0];
				helper.tooltip = self.__instance._$tooltip[0];

				// leave only the actionable values in there for functionPosition
				delete finalResult.container;
				delete finalResult.fits;
				delete finalResult.mode;
				delete finalResult.outerSize;
				delete finalResult.whole;

				// keep only the distance on the relevant side, for clarity
				finalResult.distance = finalResult.distance.horizontal || finalResult.distance.vertical;

				// beginners may not be comfortable with the concept of editing the object
				//  passed by reference, so we provide an edit function and pass a clone
				var finalResultClone = $.extend(true, {}, finalResult);

				// emit an event on the instance
				self.__instance._trigger({
					edit: function (result) {
						finalResult = result;
					},
					event: event,
					helper: helper,
					position: finalResultClone,
					type: 'position'
				});

				if (self.__options.functionPosition) {

					var result = self.__options.functionPosition.call(self, self.__instance, helper, finalResultClone);

					if (result) finalResult = result;
				}

				// end the positioning tests session (the user might have had a
				// use for it during the position event, now it's over)
				ruler.destroy();

				// compute the position of the target relatively to the tooltip root
				// element so we can place the arrow and make the needed adjustments
				var arrowCoord,
					maxVal;

				if (finalResult.side == 'top' || finalResult.side == 'bottom') {

					arrowCoord = {
						prop: 'left',
						val: finalResult.target - finalResult.coord.left
					};
					maxVal = finalResult.size.width - this.__options.minIntersection;
				}
				else {

					arrowCoord = {
						prop: 'top',
						val: finalResult.target - finalResult.coord.top
					};
					maxVal = finalResult.size.height - this.__options.minIntersection;
				}

				// cannot lie beyond the boundaries of the tooltip, minus the
				// arrow margin
				if (arrowCoord.val < this.__options.minIntersection) {
					arrowCoord.val = this.__options.minIntersection;
				}
				else if (arrowCoord.val > maxVal) {
					arrowCoord.val = maxVal;
				}

				var originParentOffset;

				// let's convert the window-relative coordinates into coordinates relative to the
				// future positioned parent that the tooltip will be appended to
				if (helper.geo.origin.fixedLineage) {

					// same as windowOffset when the position is fixed
					originParentOffset = helper.geo.origin.windowOffset;
				}
				else {

					// this assumes that the parent of the tooltip is located at
					// (0, 0) in the document, typically like when the parent is
					// <body>.
					// If we ever allow other types of parent, .tooltipster-ruler
					// will have to be appended to the parent to inherit css style
					// values that affect the display of the text and such.
					originParentOffset = {
						left: helper.geo.origin.windowOffset.left + helper.geo.window.scroll.left,
						top: helper.geo.origin.windowOffset.top + helper.geo.window.scroll.top
					};
				}

				finalResult.coord = {
					left: originParentOffset.left + (finalResult.coord.left - helper.geo.origin.windowOffset.left),
					top: originParentOffset.top + (finalResult.coord.top - helper.geo.origin.windowOffset.top)
				};

				// set position values on the original tooltip element

				self.__sideChange(self.__instance._$tooltip, finalResult.side);

				if (helper.geo.origin.fixedLineage) {
					self.__instance._$tooltip
						.css('position', 'fixed');
				}
				else {
					// CSS default
					self.__instance._$tooltip
						.css('position', '');
				}

				self.__instance._$tooltip
					.css({
						left: finalResult.coord.left,
						top: finalResult.coord.top,
						// we need to set a size even if the tooltip is in its natural size
						// because when the tooltip is positioned beyond the width of the body
						// (which is by default the width of the window; it will happen when
						// you scroll the window horizontally to get to the origin), its text
						// content will otherwise break lines at each word to keep up with the
						// body overflow strategy.
						height: finalResult.size.height,
						width: finalResult.size.width
					})
					.find('.tooltipster-arrow')
					.css({
						'left': '',
						'top': ''
					})
					.css(arrowCoord.prop, arrowCoord.val);

				// append the tooltip HTML element to its parent
				self.__instance._$tooltip.appendTo(self.__instance.option('parent'));

				self.__instance._trigger({
					type: 'repositioned',
					event: event,
					position: finalResult
				});
			},

			/**
			 * Make whatever modifications are needed when the side is changed. This has
			 * been made an independant method for easy inheritance in custom plugins based
			 * on this default plugin.
			 *
			 * @param {object} $obj
			 * @param {string} side
			 * @private
			 */
			__sideChange: function ($obj, side) {

				$obj
					.removeClass('tooltipster-bottom')
					.removeClass('tooltipster-left')
					.removeClass('tooltipster-right')
					.removeClass('tooltipster-top')
					.addClass('tooltipster-' + side);
			},

			/**
			 * Returns the target that the tooltip should aim at for a given side.
			 * The calculated value is a distance from the edge of the window
			 * (left edge for top/bottom sides, top edge for left/right side). The
			 * tooltip will be centered on that position and the arrow will be
			 * positioned there (as much as possible).
			 *
			 * @param {object} helper
			 * @return {integer}
			 * @private
			 */
			__targetFind: function (helper) {

				var target = {},
					rects = this.__instance._$origin[0].getClientRects();

				// these lines fix a Chrome bug (issue #491)
				if (rects.length > 1) {
					var opacity = this.__instance._$origin.css('opacity');
					if (opacity == 1) {
						this.__instance._$origin.css('opacity', 0.99);
						rects = this.__instance._$origin[0].getClientRects();
						this.__instance._$origin.css('opacity', 1);
					}
				}

				// by default, the target will be the middle of the origin
				if (rects.length < 2) {

					target.top = Math.floor(helper.geo.origin.windowOffset.left + (helper.geo.origin.size.width / 2));
					target.bottom = target.top;

					target.left = Math.floor(helper.geo.origin.windowOffset.top + (helper.geo.origin.size.height / 2));
					target.right = target.left;
				}
				// if multiple client rects exist, the element may be text split
				// up into multiple lines and the middle of the origin may not be
				// best option anymore. We need to choose the best target client rect
				else {

					// top: the first
					var targetRect = rects[0];
					target.top = Math.floor(targetRect.left + (targetRect.right - targetRect.left) / 2);

					// right: the middle line, rounded down in case there is an even
					// number of lines (looks more centered => check out the
					// demo with 4 split lines)
					if (rects.length > 2) {
						targetRect = rects[Math.ceil(rects.length / 2) - 1];
					}
					else {
						targetRect = rects[0];
					}
					target.right = Math.floor(targetRect.top + (targetRect.bottom - targetRect.top) / 2);

					// bottom: the last
					targetRect = rects[rects.length - 1];
					target.bottom = Math.floor(targetRect.left + (targetRect.right - targetRect.left) / 2);

					// left: the middle line, rounded up
					if (rects.length > 2) {
						targetRect = rects[Math.ceil((rects.length + 1) / 2) - 1];
					}
					else {
						targetRect = rects[rects.length - 1];
					}

					target.left = Math.floor(targetRect.top + (targetRect.bottom - targetRect.top) / 2);
				}

				return target;
			}
		}
	});

	/* a build task will add "return $;" here */
	return $;

}));