| Current Path : /home/ereika83/www/wp-content/plugins/sfwd-lms/includes/lib/wp-pro-quiz/js/ |
| Current File : /home/ereika83/www/wp-content/plugins/sfwd-lms/includes/lib/wp-pro-quiz/js/jquery.ui.touch-punch.js |
/*!
* jQuery UI Touch Punch 0.2.2
*
* Copyright 2011, Dave Furfero
* Dual licensed under the MIT or GPL Version 2 licenses.
*
* Depends:
* jquery.ui.widget.js
* jquery.ui.mouse.js
*/
( function( $ ) {
// Detect touch support
$.support.touch = 'ontouchend' in document;
// Ignore browsers without touch support
if ( ! $.support.touch ) {
return;
}
var mouseProto = $.ui.mouse.prototype,
_mouseInit = mouseProto._mouseInit,
touchHandled;
/**
* Simulate a mouse event based on a corresponding touch event
*
* @param {Object} event A touch event
* @param {string} simulatedType The corresponding mouse event
*/
function simulateMouseEvent( event, simulatedType ) {
// Ignore multi-touch events
if ( event.originalEvent.touches.length > 1 ) {
return;
}
event.preventDefault();
var touch = event.originalEvent.changedTouches[0],
simulatedEvent = document.createEvent( 'MouseEvents' );
// Initialize the simulated mouse event using the touch event's coordinates
simulatedEvent.initMouseEvent(
simulatedType, // type
true, // bubbles
true, // cancelable
window, // view
1, // detail
touch.screenX, // screenX
touch.screenY, // screenY
touch.clientX, // clientX
touch.clientY, // clientY
false, // ctrlKey
false, // altKey
false, // shiftKey
false, // metaKey
0, // button
null // relatedTarget
);
// Dispatch the simulated event to the target element
event.target.dispatchEvent( simulatedEvent );
}
/**
* Handle the jQuery UI widget's touchstart events
*
* @param {Object} event The widget element's touchstart event
*/
mouseProto._touchStart = function( event ) {
var self = this;
// Ignore the event if another widget is already being handled
if ( touchHandled || ! self._mouseCapture( event.originalEvent.changedTouches[0] ) ) {
return;
}
// Set the flag to prevent other widgets from inheriting the touch event
touchHandled = true;
// Track movement to determine if interaction was a click
self._touchMoved = false;
// Simulate the mouseover event
simulateMouseEvent( event, 'mouseover' );
// Simulate the mousemove event
simulateMouseEvent( event, 'mousemove' );
// Simulate the mousedown event
simulateMouseEvent( event, 'mousedown' );
};
/**
* Handle the jQuery UI widget's touchmove events
*
* @param {Object} event The document's touchmove event
*/
mouseProto._touchMove = function( event ) {
// Ignore event if not handled
if ( ! touchHandled ) {
return;
}
// Interaction was not a click
this._touchMoved = true;
// Simulate the mousemove event
simulateMouseEvent( event, 'mousemove' );
};
/**
* Handle the jQuery UI widget's touchend events
*
* @param {Object} event The document's touchend event
*/
mouseProto._touchEnd = function( event ) {
// Ignore event if not handled
if ( ! touchHandled ) {
return;
}
// Simulate the mouseup event
simulateMouseEvent( event, 'mouseup' );
// Simulate the mouseout event
simulateMouseEvent( event, 'mouseout' );
// If the touch interaction did not move, it should trigger a click
if ( ! this._touchMoved ) {
// Simulate the click event
simulateMouseEvent( event, 'click' );
}
// Unset the flag to allow other widgets to inherit the touch event
touchHandled = false;
};
/**
* A duck punch of the $.ui.mouse _mouseInit method to support touch events.
* This method extends the widget with bound touch event handlers that
* translate touch events to mouse events and pass them to the widget's
* original mouse event handling methods.
*/
mouseProto._mouseInit = function() {
var self = this;
// Delegate the touch handlers to the widget's element
self.element
.bind( 'touchstart', $.proxy( self, '_touchStart' ) )
.bind( 'touchmove', $.proxy( self, '_touchMove' ) )
.bind( 'touchend', $.proxy( self, '_touchEnd' ) );
// Call the original $.ui.mouse init method
_mouseInit.call( self );
};
}( jQuery ) );